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Ibodan authored and Ibodan committed Mar 2, 2021
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Expand Up @@ -14,7 +14,11 @@ You can modify these patterns for feeling different tactile feedback from differ
- Comma separated 0-9 strength. One item is for a signal of one tick. (ex. 1/90 = 0.01111secs for 90Hz frame rate)
- No fool-proofs implemented. The plugin ignores any problem of your modification of a pattern. Make sure by yourself.

`--BiasTable` parameters are for development purpose. Should be left unmodified.
`--BiasTable` parameters are for calibration purpose. Default values are calibrated for Oculus Quest 2 on each SDK.
How to calibrate
1. Change `UIClip` pattern to many 9s. Adjust right most value on a target SDKs bias table, find the minimum value it can keep making maximum rumble.
2. Change `UIClip` pattern to many 1s. Adjust second value from left, find the minimum value it can make minimum rumble.
3. Linearly interpolate rest of values.

### For users of former plugin "RumbleEnhancerOculus"

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