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Tweaked descriptions #76

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2 changes: 1 addition & 1 deletion appendices/timers.htm
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
<li>In-game clock that tracks in-game time - (i.e. time displayed in lower left corner of the game screen) (hereafter referred to as CINGAME)</li>
</ol>
<br />
Time is tracked in ticks; by default a tick is defined as 1/15th of a second. There are 100 frame in a round. A round has 6 AI updates.<br />
Time is tracked in ticks; by default a tick is defined as 1/15th of a second. There are 100 frame in a round. A round has 6 AI updates (to be precise, 100/15=6.6 AI updates).<br />
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<br />
When the game starts, both clocks start from 0. When resting, CINGAME is incremented by the time spent resting (usually 8 hours). CREAL is incremented by a the few seconds while the rest movie is played. This puts CINGAME at a higher value than CREAL.<br />
<br />
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