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Tweaked descriptions #76
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Removed incorrect capture note about 'Magic Fire'/'Magic Cold' damage types.
Woefully undetailed...
Woefully undetailed...
Added links.
Added link.
@@ -1747,12 +1747,12 @@ | |||
</tr> | |||
<tr> | |||
<td>2</td> | |||
<td> <span class="unknown">Unknown</span></td> | |||
<td> Damage strength bonus (BGEE)</td> |
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Are these two different from "Add strength bonus" at bit 0 that they just split the bonus? If you want to apply just the to-hit or the damage one, while 0 does both?
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Are these two different from "Add strength bonus" at bit 0 that they just split the bonus? If you want to apply just the to-hit or the damage one, while 0 does both?
Yes, they allow for splitting the bonus (EE only though)
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Please add that to their descriptions then.
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Also, the original ignored the strength to-hit bonus for ranged weapons for that bit. Is that still true with the split bits or do they override this behaviour?
Added missing link.
Do you plan to fix the remaining problems? The few that require research can be mostly ignored. |
Yes, sure. |
I've fixed it up and finally merged it, thanks. |
You're welcome. I'll create another Pull Request as soon as I've gathered enough new information..... |
This is a collection of various tweaks/fixes for some opcodes.
I'd like to credit the user "kjeron" (Beamdog Forums/Gibberlings3) for providing this detailed information.