Skip to content

Issues: GameDevTecnico/cubos

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

Investigate retriggering onAdd when adding a component for a second time A-Core B-ECS P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon S-Needs-Design Demands some time designing an implementation
#1454 opened Jan 27, 2025 by RiscadoA
Allow traversing arbitrary relations in a single query A-Core B-ECS D-Complex Looks hard P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon S-Needs-Design Demands some time designing an implementation
#1453 opened Jan 27, 2025 by RiscadoA
Allow cloning entities A-Core B-ECS P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon
#1452 opened Jan 27, 2025 by RiscadoA
Add a method to Query to count the number of matches A-Core B-ECS P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon
#1451 opened Jan 27, 2025 by RiscadoA
Make sounds restart when AudioPlay is added again A-Engine B-Audio P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon
#1450 opened Jan 27, 2025 by RiscadoA
Add Game Pad support for ImGui windows A-Engine B-ImGui B-Input P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon
#1449 opened Jan 27, 2025 by RiscadoA
Add sky box support A-Engine B-Rendering P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon S-Needs-Design Demands some time designing an implementation
#1448 opened Jan 27, 2025 by RiscadoA
Allow more complex and fancier sky gradients A-Engine B-Rendering P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon
#1447 opened Jan 27, 2025 by RiscadoA
Add rendering camera masks and layers A-Engine B-Rendering P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon S-Needs-Design Demands some time designing an implementation
#1446 opened Jan 27, 2025 by RiscadoA
Handle ChildOf relations on Collisions A-Engine B-Collisions D-Complex Looks hard P-Urgent This issue is a big priority, and it would be good to close it ASAP
#1445 opened Jan 27, 2025 by RiscadoA
Auto add Collider when adding collision shapes A-Engine B-Collisions C-Code-Quality A section of code that is hard to understand or change P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon
#1444 opened Jan 27, 2025 by RiscadoA
Transform Gizmo controls are buggy when camera is in a moving space A-Engine B-Gizmos B-Tools B-Transform C-Bug P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon
#1443 opened Jan 27, 2025 by RiscadoA
Change RenderVoxelGrid pivot to the center of the grids A-Engine B-Rendering D-Trivial Can be done in 30 minutes P-Urgent This issue is a big priority, and it would be good to close it ASAP
#1442 opened Jan 27, 2025 by RiscadoA
Allow generating metas with random UUIDs through Quadrados A-Quadrados B-Tools D-Trivial Can be done in 30 minutes P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon
#1441 opened Jan 27, 2025 by RiscadoA
Make Voxel Palettes compatible with Git A-Engine B-Voxels D-Chaotic We are not sure what this entails P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon S-Needs-Design Demands some time designing an implementation
#1440 opened Jan 27, 2025 by RiscadoA
Input::mouseDelta jumps when mouse moves for the first time A-Engine B-Input C-Bug D-Trivial Can be done in 30 minutes P-Urgent This issue is a big priority, and it would be good to close it ASAP
#1439 opened Jan 27, 2025 by RiscadoA
Add Follow toggle to Console tool A-Engine B-Tools D-Trivial Can be done in 30 minutes P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon
#1438 opened Jan 27, 2025 by RiscadoA
Change Input::pressed, ::axis, etc to use std::string_view A-Engine B-Input D-Trivial Can be done in 30 minutes P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon
#1437 opened Jan 27, 2025 by RiscadoA
Allow changing the RenderEnvironment with a tool A-Engine B-Rendering B-Tools P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon
#1436 opened Jan 27, 2025 by RiscadoA
Make Debug Camera velocity easily adjustable A-Engine B-Tools D-Trivial Can be done in 30 minutes P-Urgent This issue is a big priority, and it would be good to close it ASAP
#1435 opened Jan 27, 2025 by RiscadoA
Create KinematicBodyBundle A-Engine B-Physics P-Urgent This issue is a big priority, and it would be good to close it ASAP
#1432 opened Jan 22, 2025 by fallenatlas
Add PhysicsBody A-Engine B-Collisions P-Urgent This issue is a big priority, and it would be good to close it ASAP
#1431 opened Jan 22, 2025 by fallenatlas
2 tasks
Create a XCollisionShapeBundle for each shape A-Engine B-Collisions P-Urgent This issue is a big priority, and it would be good to close it ASAP
#1430 opened Jan 22, 2025 by fallenatlas
Separate Collider transform into CollisionTransform A-Engine B-Collisions P-Urgent This issue is a big priority, and it would be good to close it ASAP
#1429 opened Jan 22, 2025 by fallenatlas
3 tasks
Rename Collider component to ColliderAABB and make it private A-Engine B-Collisions P-Urgent This issue is a big priority, and it would be good to close it ASAP
#1428 opened Jan 22, 2025 by fallenatlas
ProTip! Follow long discussions with comments:>50.