Add rendering camera masks and layers #1446
Labels
A-Engine
B-Rendering
P-Normal
This issue isn't a big priority, but it would still be nice to have it closed soon
S-Needs-Design
Demands some time designing an implementation
Problem
Other engines usually have this functionality: you can set the layer of an entity, and then toggle which layers a given camera renders with a mask.
Solution
Unclear, but definitely there should be a layer mask on the Camera component. Would be cool to support giving names to layers, at least in the editor. Implementation-wise we should use bitmasks for performance reasons.
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