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Porting Loading #242
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Porting Loading #242
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@ECHO OFF | ||
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powershell ..\..\tooling\ProjectHeads\GenerateSingleSampleHeads.ps1 -componentPath %CD% %* |
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<!-- | ||
WinUI 2 under UWP uses TargetFramework uap10.0.* | ||
WinUI 3 under WinAppSdk uses TargetFramework net6.0-windows10.* | ||
However, under Uno-powered platforms, both WinUI 2 and 3 can share the same TargetFramework. | ||
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MSBuild doesn't play nicely with this out of the box, so we've made it easy for you. | ||
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For .NET Standard packages, you can use the Nuget Package Manager in Visual Studio. | ||
For UWP / WinAppSDK / Uno packages, place the package references here. | ||
--> | ||
<Project> | ||
<!-- WinUI 2 / UWP --> | ||
<ItemGroup Condition="'$(IsUwp)' == 'true'"> | ||
<!-- <PackageReference Include="Microsoft.Toolkit.Uwp.UI.Controls.Primitives" Version="7.1.2"/> --> | ||
</ItemGroup> | ||
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<!-- WinUI 2 / Uno --> | ||
<ItemGroup Condition="'$(IsUno)' == 'true' AND '$(WinUIMajorVersion)' == '2'"> | ||
<!-- <PackageReference Include="Uno.Microsoft.Toolkit.Uwp.UI.Controls.Primitives" Version="7.1.11"/> --> | ||
</ItemGroup> | ||
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<!-- WinUI 3 / WinAppSdk --> | ||
<ItemGroup Condition="'$(IsWinAppSdk)' == 'true'"> | ||
<!-- <PackageReference Include="CommunityToolkit.WinUI.UI.Controls.Primitives" Version="7.1.2"/> --> | ||
</ItemGroup> | ||
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<!-- WinUI 3 / Uno --> | ||
<ItemGroup Condition="'$(IsUno)' == 'true' AND '$(WinUIMajorVersion)' == '3'"> | ||
<!-- <PackageReference Include="Uno.CommunityToolkit.WinUI.UI.Controls.Primitives" Version="7.1.100-dev.15.g12261e2626"/> --> | ||
</ItemGroup> | ||
</Project> |
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<Project Sdk="MSBuild.Sdk.Extras/3.0.23"> | ||
<PropertyGroup> | ||
<ToolkitComponentName>Loading</ToolkitComponentName> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<None Remove="Assets\Loading.png" /> | ||
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<Content Include="Assets\Loading.png"> | ||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||
</Content> | ||
</ItemGroup> | ||
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<!-- Sets this up as a toolkit component's sample project --> | ||
<Import Project="$(ToolingDirectory)\ToolkitComponent.SampleProject.props" /> | ||
</Project> |
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--- | ||
title: Loading | ||
author: nmetulev | ||
description: The Loading control helps to show content with animation to the user while the app is doing some calculation.. | ||
keywords: Loading, Control, loader, progress | ||
dev_langs: | ||
- csharp | ||
category: Controls | ||
subcategory: StatusAndInfo | ||
discussion-id: 0 | ||
issue-id: 0 | ||
icon: Assets/Loading.png | ||
--- | ||
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The [Loading](/dotnet/api/microsoft.toolkit.uwp.ui.controls.loading) control is for showing an animation with some content when the user should wait in some tasks of the app. | ||
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> [!Sample LoadingSample] |
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<!-- Licensed to the .NET Foundation under one or more agreements. The .NET Foundation licenses this file to you under the MIT license. See the LICENSE file in the project root for more information. --> | ||
<Page x:Class="LoadingExperiment.Samples.LoadingSample" | ||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
xmlns:controls="using:CommunityToolkit.WinUI.Controls" | ||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" | ||
xmlns:local="using:LoadingExperiment.Samples" | ||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" | ||
xmlns:muxc="using:Microsoft.UI.Xaml.Controls" | ||
mc:Ignorable="d"> | ||
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<Grid> | ||
<controls:Loading IsLoading="{x:Bind LoadingState, Mode=OneWay}"> | ||
<controls:Loading.Content> | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The extra layer here shouldn't be needed, Content should be set by default. |
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<StackPanel Orientation="Vertical" | ||
Spacing="8"> | ||
<muxc:ProgressRing IsActive="True" /> | ||
<TextBlock Foreground="{ThemeResource TextFillColorSecondaryBrush}" | ||
Style="{StaticResource CaptionTextBlockStyle}" | ||
Text="{x:Bind LoadingContent, Mode=OneWay}" /> | ||
</StackPanel> | ||
</controls:Loading.Content> | ||
</controls:Loading> | ||
</Grid> | ||
</Page> |
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// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
// See the LICENSE file in the project root for more information. | ||
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namespace LoadingExperiment.Samples; | ||
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[ToolkitSampleTextOption("LoadingContent", "Loading content..", Title = "Content")] | ||
[ToolkitSampleBoolOption("LoadingState", true, Title = "IsLoading")] | ||
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[ToolkitSample(id: nameof(LoadingSample), "Loading", description: $"A sample for showing how to create and use a {nameof(CommunityToolkit.WinUI.Controls.Loading)} control.")] | ||
public sealed partial class LoadingSample : Page | ||
{ | ||
public LoadingSample() | ||
{ | ||
this.InitializeComponent(); | ||
} | ||
} |
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components/Loading/src/CommunityToolkit.WinUI.Controls.Loading.csproj
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<Project Sdk="MSBuild.Sdk.Extras/3.0.23"> | ||
<PropertyGroup> | ||
<ToolkitComponentName>Loading</ToolkitComponentName> | ||
<Description>This package contains Loading.</Description> | ||
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<!-- Rns suffix is required for namespaces shared across projects. See https://github.com/CommunityToolkit/Labs-Windows/issues/152 --> | ||
<RootNamespace>CommunityToolkit.WinUI.Controls.LoadingRns</RootNamespace> | ||
</PropertyGroup> | ||
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<!-- Sets this up as a toolkit component's source project --> | ||
<Import Project="$(ToolingDirectory)\ToolkitComponent.SourceProject.props" /> | ||
</Project> |
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<!-- | ||
WinUI 2 under UWP uses TargetFramework uap10.0.* | ||
WinUI 3 under WinAppSdk uses TargetFramework net6.0-windows10.* | ||
However, under Uno-powered platforms, both WinUI 2 and 3 can share the same TargetFramework. | ||
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MSBuild doesn't play nicely with this out of the box, so we've made it easy for you. | ||
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For .NET Standard packages, you can use the Nuget Package Manager in Visual Studio. | ||
For UWP / WinAppSDK / Uno packages, place the package references here. | ||
--> | ||
<Project> | ||
<!-- WinUI 2 / UWP --> | ||
<ItemGroup Condition="'$(IsUwp)' == 'true'"> | ||
<!-- <PackageReference Include="Microsoft.Toolkit.Uwp.UI.Controls.Primitives" Version="7.1.2"/> --> | ||
</ItemGroup> | ||
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<!-- WinUI 2 / Uno --> | ||
<ItemGroup Condition="'$(IsUno)' == 'true' AND '$(WinUIMajorVersion)' == '2'"> | ||
<!-- <PackageReference Include="Uno.Microsoft.Toolkit.Uwp.UI.Controls.Primitives" Version="7.1.11"/> --> | ||
</ItemGroup> | ||
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<!-- WinUI 3 / WinAppSdk --> | ||
<ItemGroup Condition="'$(IsWinAppSdk)' == 'true'"> | ||
<!-- <PackageReference Include="CommunityToolkit.WinUI.UI.Controls.Primitives" Version="7.1.2"/> --> | ||
</ItemGroup> | ||
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<!-- WinUI 3 / Uno --> | ||
<ItemGroup Condition="'$(IsUno)' == 'true' AND '$(WinUIMajorVersion)' == '3'"> | ||
<!-- <PackageReference Include="Uno.CommunityToolkit.WinUI.UI.Controls.Primitives" Version="7.1.100-dev.15.g12261e2626"/> --> | ||
</ItemGroup> | ||
</Project> |
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// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
// See the LICENSE file in the project root for more information. | ||
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namespace CommunityToolkit.WinUI.Controls; | ||
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/// <summary> | ||
/// Loading control allows to show an loading animation with some xaml in it. | ||
/// </summary> | ||
public partial class Loading | ||
{ | ||
/// <summary> | ||
/// Identifies the <see cref="IsLoading"/> dependency property. | ||
/// </summary> | ||
public static readonly DependencyProperty IsLoadingProperty = DependencyProperty.Register( | ||
nameof(IsLoading), typeof(bool), typeof(Loading), new PropertyMetadata(default(bool), IsLoadingPropertyChanged)); | ||
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/// <summary> | ||
/// Gets or sets a value indicating whether the control is in the loading state. | ||
/// </summary> | ||
/// <remarks>Set this to true to show the Loading control, false to hide the control.</remarks> | ||
public bool IsLoading | ||
{ | ||
get { return (bool)GetValue(IsLoadingProperty); } | ||
set { SetValue(IsLoadingProperty, value); } | ||
} | ||
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private static void IsLoadingPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) | ||
{ | ||
if (d is Loading control) | ||
{ | ||
if (control._presenter == null) | ||
{ | ||
if (control.GetTemplateChild("ContentGrid") is FrameworkElement content) | ||
{ | ||
control._presenter = content; | ||
} | ||
} | ||
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control?.Update(); | ||
} | ||
} | ||
} |
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// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
// See the LICENSE file in the project root for more information. | ||
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namespace CommunityToolkit.WinUI.Controls; | ||
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/// <summary> | ||
/// Loading control allows to show an loading animation with some xaml in it. | ||
/// </summary> | ||
[TemplateVisualState(Name = "LoadingIn", GroupName = "CommonStates")] | ||
[TemplateVisualState(Name = "LoadingOut", GroupName = "CommonStates")] | ||
public partial class Loading : ContentControl | ||
{ | ||
private FrameworkElement? _presenter; | ||
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/// <summary> | ||
/// Initializes a new instance of the <see cref="Loading"/> class. | ||
/// </summary> | ||
public Loading() | ||
{ | ||
DefaultStyleKey = typeof(Loading); | ||
} | ||
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/// <inheritdoc/> | ||
protected override void OnApplyTemplate() | ||
{ | ||
base.OnApplyTemplate(); | ||
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Update(); | ||
} | ||
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private void Update() | ||
{ | ||
VisualStateManager.GoToState(this, IsLoading ? "LoadingIn" : "LoadingOut", true); | ||
} | ||
} |
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<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
xmlns:controls="using:CommunityToolkit.WinUI.Controls"> | ||
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<Style TargetType="controls:Loading"> | ||
<Setter Property="HorizontalContentAlignment" Value="Center" /> | ||
<Setter Property="VerticalContentAlignment" Value="Center" /> | ||
<Setter Property="HorizontalAlignment" Value="Stretch" /> | ||
<Setter Property="VerticalAlignment" Value="Stretch" /> | ||
<Setter Property="Template"> | ||
<Setter.Value> | ||
<ControlTemplate TargetType="controls:Loading"> | ||
<Border x:Name="RootGrid" | ||
Background="{TemplateBinding Background}" | ||
BorderBrush="{TemplateBinding BorderBrush}" | ||
BorderThickness="{TemplateBinding BorderThickness}" | ||
CornerRadius="{TemplateBinding CornerRadius}" | ||
Opacity="0" | ||
Visibility="Collapsed"> | ||
<VisualStateManager.VisualStateGroups> | ||
<VisualStateGroup x:Name="CommonStates"> | ||
<VisualState x:Name="LoadingIn"> | ||
<Storyboard> | ||
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="ContentGrid" | ||
Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)"> | ||
<EasingDoubleKeyFrame KeyTime="0:0:0" | ||
Value="40"> | ||
<EasingDoubleKeyFrame.EasingFunction> | ||
<QuadraticEase EasingMode="EaseInOut" /> | ||
</EasingDoubleKeyFrame.EasingFunction> | ||
</EasingDoubleKeyFrame> | ||
<EasingDoubleKeyFrame KeyTime="0:0:0.2" | ||
Value="0"> | ||
<EasingDoubleKeyFrame.EasingFunction> | ||
<QuadraticEase EasingMode="EaseInOut" /> | ||
</EasingDoubleKeyFrame.EasingFunction> | ||
</EasingDoubleKeyFrame> | ||
</DoubleAnimationUsingKeyFrames> | ||
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="RootGrid" | ||
Storyboard.TargetProperty="Opacity"> | ||
<EasingDoubleKeyFrame KeyTime="0:0:0" | ||
Value="0"> | ||
<EasingDoubleKeyFrame.EasingFunction> | ||
<QuadraticEase EasingMode="EaseInOut" /> | ||
</EasingDoubleKeyFrame.EasingFunction> | ||
</EasingDoubleKeyFrame> | ||
<EasingDoubleKeyFrame KeyTime="0:0:0.2" | ||
Value="1"> | ||
<EasingDoubleKeyFrame.EasingFunction> | ||
<QuadraticEase EasingMode="EaseInOut" /> | ||
</EasingDoubleKeyFrame.EasingFunction> | ||
</EasingDoubleKeyFrame> | ||
</DoubleAnimationUsingKeyFrames> | ||
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="RootGrid" | ||
Storyboard.TargetProperty="Visibility"> | ||
<DiscreteObjectKeyFrame KeyTime="0:0:0"> | ||
<DiscreteObjectKeyFrame.Value> | ||
<Visibility>Visible</Visibility> | ||
</DiscreteObjectKeyFrame.Value> | ||
</DiscreteObjectKeyFrame> | ||
</ObjectAnimationUsingKeyFrames> | ||
</Storyboard> | ||
</VisualState> | ||
<VisualState x:Name="LoadingOut"> | ||
<Storyboard> | ||
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="ContentGrid" | ||
Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)"> | ||
<EasingDoubleKeyFrame KeyTime="0:0:0" | ||
Value="0"> | ||
<EasingDoubleKeyFrame.EasingFunction> | ||
<QuadraticEase EasingMode="EaseInOut" /> | ||
</EasingDoubleKeyFrame.EasingFunction> | ||
</EasingDoubleKeyFrame> | ||
<EasingDoubleKeyFrame KeyTime="0:0:0.2" | ||
Value="40"> | ||
<EasingDoubleKeyFrame.EasingFunction> | ||
<QuadraticEase EasingMode="EaseInOut" /> | ||
</EasingDoubleKeyFrame.EasingFunction> | ||
</EasingDoubleKeyFrame> | ||
</DoubleAnimationUsingKeyFrames> | ||
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="RootGrid" | ||
Storyboard.TargetProperty="Opacity"> | ||
<EasingDoubleKeyFrame KeyTime="0:0:0" | ||
Value="1"> | ||
<EasingDoubleKeyFrame.EasingFunction> | ||
<QuadraticEase EasingMode="EaseInOut" /> | ||
</EasingDoubleKeyFrame.EasingFunction> | ||
</EasingDoubleKeyFrame> | ||
<EasingDoubleKeyFrame KeyTime="0:0:0.2" | ||
Value="0"> | ||
<EasingDoubleKeyFrame.EasingFunction> | ||
<QuadraticEase EasingMode="EaseInOut" /> | ||
</EasingDoubleKeyFrame.EasingFunction> | ||
</EasingDoubleKeyFrame> | ||
</DoubleAnimationUsingKeyFrames> | ||
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="RootGrid" | ||
Storyboard.TargetProperty="Visibility"> | ||
<DiscreteObjectKeyFrame KeyTime="0:0:0.2"> | ||
<DiscreteObjectKeyFrame.Value> | ||
<Visibility>Collapsed</Visibility> | ||
</DiscreteObjectKeyFrame.Value> | ||
</DiscreteObjectKeyFrame> | ||
</ObjectAnimationUsingKeyFrames> | ||
</Storyboard> | ||
</VisualState> | ||
</VisualStateGroup> | ||
</VisualStateManager.VisualStateGroups> | ||
<ContentPresenter x:Name="ContentGrid" | ||
HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" | ||
VerticalAlignment="{TemplateBinding VerticalContentAlignment}" | ||
x:DeferLoadStrategy="Lazy"> | ||
<ContentPresenter.RenderTransform> | ||
<CompositeTransform /> | ||
</ContentPresenter.RenderTransform> | ||
</ContentPresenter> | ||
</Border> | ||
</ControlTemplate> | ||
</Setter.Value> | ||
</Setter> | ||
</Style> | ||
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</ResourceDictionary> |
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<Project> | ||
<PropertyGroup> | ||
<!-- | ||
MultiTarget is a custom property that indicates which target a project is designed to be built for / run on. | ||
Used to create project references, generate solution files, enable/disable TargetFrameworks, and build nuget packages. | ||
--> | ||
<MultiTarget>uwp;wasdk;wpf;wasm;linuxgtk;macos;ios;android;</MultiTarget> | ||
</PropertyGroup> | ||
</Project> |
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<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
xmlns:controls="using:CommunityToolkit.WinUI.Controls"> | ||
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<ResourceDictionary.MergedDictionaries> | ||
<ResourceDictionary Source="ms-appx:///CommunityToolkit.WinUI.Controls.Loading/Loading.xaml" /> | ||
</ResourceDictionary.MergedDictionaries> | ||
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</ResourceDictionary> |
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Maybe as another sample we can combine with the MVVM Toolkit and the Converter Task helper we have for the
TaskResultConverter
so that the loading command/task thing auto sets the thing to true? (Just have a dummy delay for like 5 seconds?)