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Sanitize existing names/descriptions and prevent new issues #160

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Nov 30, 2023
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23 changes: 21 additions & 2 deletions astring.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -289,10 +289,10 @@ int AString::getat()
char islegal(char c)
{
if ((c>='a' && c<='z') || (c>='A' && c<='Z') || (c>='0' && c<='9') ||
c=='!' || c=='[' || c==']' || c==',' || c=='.' || c==' ' ||
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it will not allow [ and ] in the unit names

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Nor in object or faction names.

c=='!' || c==',' || c=='.' || c==' ' ||
c=='{' || c=='}' || c=='@' || c=='#' || c=='$' || c=='%' ||
c=='^' || c=='&' || c=='*' || c=='-' || c=='_' || c=='+' ||
c=='=' || c==';' || c==':' || c=='<' || c=='>' || c=='?' ||
c=='=' || c==':' || c=='<' || c=='>' || c=='?' ||
c=='/' || c=='~' || c=='\'' || c== '\\' || c=='`')
return 1;
return 0;
Expand Down Expand Up @@ -322,6 +322,25 @@ AString *AString::getlegal()
return retval;
}

AString *AString::stripnumber()
{
char *temp = new char[len+1];
int i = len - 1;

// walk back until we find either a [ or a a ( which will be the unit/faction or object identifier
while (i > 0 && (str[i] != '[' && str[i] != '(')) {
i--;
}
// walk back one more step to get rid of the space;
if (i > 0) i--;
// copy the string up to that point
strncpy(temp, str, i);
temp[i] = '\0';
AString * retval = new AString(temp);
delete[] temp;
return retval;
}

int AString::CheckPrefix(const AString &s)
{
if (Len() < s.len) return 0;
Expand Down
1 change: 1 addition & 0 deletions astring.h
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,7 @@ class AString : public AListElem {
AString *gettoken();
int getat();
AString *getlegal();
AString *stripnumber();
AString *Trunc(int, int back=30);
int value();
int strict_value();
Expand Down
3 changes: 3 additions & 0 deletions faction.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -192,6 +192,9 @@ void Faction::Readin(istream& f)
AString tmp;
f >> ws >> tmp;
name = new AString(tmp);
AString *temp = name->stripnumber();
SetName(temp);

f >> ws >> tmp;
address = new AString(tmp);
f >> ws >> tmp;
Expand Down
4 changes: 3 additions & 1 deletion object.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -134,9 +134,11 @@ void Object::Readin(istream& f, AList *facs)
if (name) delete name;
f >> ws >> temp;
name = new AString(temp);
AString *tmp = name->stripnumber();
SetName(tmp);

f >> ws >> temp;
describe = new AString(temp);
describe = temp.getlegal();
if (*describe == "none") {
delete describe;
describe = 0;
Expand Down
5 changes: 3 additions & 2 deletions unit.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -204,16 +204,17 @@ void Unit::Readin(istream& f, AList *facs)
{
AString temp;
f >> ws >> temp;
name = new AString(temp);
name = temp.stripnumber();

f >> ws >> temp;
describe = new AString(temp);
describe = temp.getlegal();
if (*describe == "none") {
delete describe;
describe = 0;
}

f >> num;
SetName(new AString(*name));
f >> type;

int i;
Expand Down
71 changes: 71 additions & 0 deletions unittest/name_sanitization_test.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,71 @@
#include "external/boost/ut.hpp"
#include "external/nlohmann/json.hpp"

using json = nlohmann::json;

#include "game.h"
#include "gamedata.h"
#include "testhelper.hpp"

// Because boost::ut has it's own concept of events, as does Game, we cannot just use do
// using namespace boost::ut; here. Instead, we alias it, and then use the alias inside the
// closure to make the user defined literals and all the other niceness available.
namespace ut = boost::ut;

using namespace std;

// This suite will test various aspects of the Faction class in isolation.
ut::suite<"Name Sanitization"> name_sanitization_suite = []
{
using namespace ut;

"Name is correctly read in/out on load"_test = []
{
UnitTestHelper helper;
helper.initialize_game();
helper.setup_turn();

string name("Test Faction");
Faction *faction = helper.create_faction(name);

string expected_name("Test Faction (3)");
string actual_name(faction->name->const_str());
expect(actual_name == expected_name);

stringstream ss;
faction->Writeout(ss);

Faction faction2;
faction2.Readin(ss);

string actual_name2(faction2.name->const_str());
expect(actual_name2 == expected_name);
};

"Name is correctly sanitized on load"_test = []
{
UnitTestHelper helper;
helper.initialize_game();
helper.setup_turn();

string name("Test Faction (3)");
Faction *faction = helper.create_faction(name);
// Create an unsanitized name that we want to make sure gets sanitized.
delete faction->name;
faction->name = new AString("Test Faction [];boy (3)");

string expected_name("Test Faction [];boy (3)");
string actual_name(faction->name->const_str());
expect(actual_name == expected_name);

stringstream ss;
faction->Writeout(ss);

Faction faction2;
faction2.Readin(ss);

string sanitized_name("Test Faction boy (3)");
string actual_name2(faction2.name->const_str());
expect(actual_name2 == sanitized_name);
};
};