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Re-creating the Stardew Valley fishing minigame with Godot! 🎣

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🎣Fishdew

For my first project using Godot Engine, I've decided to create a game heavily based on the popular fishing mechanic from one of my favorite games: Stardew Valley!

The current version allows the player to fish in three different maps, each with new fish to catch. Each species varies in speed, ramping up the difficulty the more fish you discover! The next map can be unlocked by catching all the new fish species in the area, or by spending treasure that you collect as you fish.

Screenshots

Fishdew gameplay

Partially completed fish collection

Catching a fish successfully

The help screen

Credits

Player, fish and treasure chest assets were made by my friend Joshua (Instagram, @englishrazor on Discord)

Genie asset was provided by a buddy Kaitlyn from DevelUP

Original game concept is by ConcernedApe, the creator of Stardew Valley

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Re-creating the Stardew Valley fishing minigame with Godot! 🎣

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