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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Fishdew"
run/main_scene="res://src/main_menu.tscn"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://assets/icon.svg"
config/windows_native_icon="res://assets/icon/Fishdew.ico"
[autoload]
Global="*res://src/globals/Global.gd"
FishGuide="*res://src/globals/fish_guide.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=2
window/size/window_width_override=1920
window/size/window_height_override=1080
window/stretch/mode="canvas_items"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-vim/plugin.cfg")
[input]
up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[layer_names]
2d_physics/layer_2="Overworld"
2d_physics/layer_3="FishingRod"
[rendering]
textures/default_filters/use_nearest_mipmap_filter=true
2d/snap/snap_2d_transforms_to_pixel=true
2d/snap/snap_2d_vertices_to_pixel=true