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Releases: yzslab/gaussian-splatting-lightning

v0.10.1

22 Nov 13:02
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Full Changelog: v0.10.0...v0.10.1

v0.10.0

25 Sep 06:10
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What's Changed

  • Reimplemented the large scale scene reconstruction
  • Added a Partition LoD renderer: internal/renderers/partition_lod_renderer.py
  • Added a StopThePop renderer: internal/renderers/stp_renderer.py

New Contributors

Full Changelog: v0.9.0...v0.10.0

v0.9.0

18 Aug 04:39
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What's Changed

  • SpotLessSplats
  • Depth Regularization with Depth Anything V2
  • Fixed scene partitioning related codes
  • Speedup MatrixCity point cloud generation

Full Changelog: v0.8.0...v0.9.0

v0.8.0

29 Jul 07:43
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What's Changed

  • New Multiple GPUs training strategy
  • Refactor Gaussian Model

Full Changelog: v0.7.0...v0.8.0

v0.7.0

05 Jul 05:11
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What's Changed

  • Refactor dataset configurations: dataset type and its params now are specified via --data.parser
  • Add PCA colormap to web viewer
  • Save validation/test metrics to a csv file
  • Add round_half_up mode to colmap dataparser
  • Add feature distillation

Full Changelog: v0.6.2...v0.7.0

v0.6.2

30 Jun 05:13
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What's Changed

  • Clamp N in MCMC's compute_relocation
  • Fix wrong initial max static resolution value in training viewer
  • Upgrade viser to 0.2.3

Full Changelog: v0.6.1...v0.6.2

v0.6.1

29 Jun 12:40
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v0.6.0

29 Jun 04:58
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What's Changed

  • Add 3D Gaussian Splatting as Markov Chain Monte Carlo
  • Decouple loss calculation and density control strategy
  • Add an option to change LPIPS network type. Default is alex.
  • Web Viewer
    • Avoid rendering high resolution image in training viewer by default
    • Add a 'constant speed' option to camera path editor and enabled by default.
    • Fix different initial smooth tension value between slider and camera_path.smoothness
    • Allow negative smoothness tension value
    • Show camera path points based on total number of frames
    • Upgrade viser to 0.2.2

Full Changelog: v0.5.0...v0.6.0

v0.5.0

24 Jun 17:05
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What's changed

  • Release a new appearance model, which can be used to reconstruct a scene from images with variable appearances
  • Load camera path from existing files

Full Changelog: v0.3.0...v0.5.0

v0.3.0

23 Jun 07:54
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What's changed

  • Release some VastGaussian related codes that can be used to reconstruct a large scene