Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Document the changes in your pull request
Fixes and reworks/rebalances a bunch of stuff related to jungleland, see changelog for specifics
Why is this good for the game?
Ever since it was added, jungleland has been widely disliked because of its mobs being frustrating to deal with or just straight up broken. This corrects a variety of issues, hopefully bringing it closer to the same level as lavaland.
Testing
soon
Changelog
🆑
tweak: Reduced movement speed of many jungleland mobs
tweak: Reduced speed of jungle dryad projectiles
tweak: Overhauled Tar King boss fight
tweak: Corrupted dryad cores no longer stun when used
bugfix: Fixed Wrath of Gaia/Corruption having no cooldown for spawning mobs
bugfix: Fixed non-player-controlled mobs having weird movement
bugfix: Fixed mining charges not going away after detonating on jungleland turfs
/:cl: