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Rebuild
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xeolabs committed Oct 28, 2023
1 parent a0deabd commit 9511189
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Showing 4 changed files with 28 additions and 28 deletions.
24 changes: 12 additions & 12 deletions dist/xeokit-bim-viewer.es.js
Original file line number Diff line number Diff line change
Expand Up @@ -55587,7 +55587,7 @@ class TrianglesInstancingLayer {
*/
constructor(cfg) {

console.info("Creating TrianglesInstancingLayer");
// console.info("Creating TrianglesInstancingLayer");

/**
* Owner model
Expand Down Expand Up @@ -74425,7 +74425,7 @@ class SceneModel extends Component {
return dtxLayer;
}
}
console.info(`[SceneModel ${this.id}]: creating TrianglesDataTextureLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesDataTextureLayer`);
dtxLayer = new TrianglesDataTextureLayer(this, {layerIndex: 0, origin}); // layerIndex is set in #finalize()
this._dtxLayers[layerId] = dtxLayer;
this.layerList.push(dtxLayer);
Expand All @@ -74448,7 +74448,7 @@ class SceneModel extends Component {
while (!vboBatchingLayer) {
switch (cfg.primitive) {
case "triangles":
console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
vboBatchingLayer = new TrianglesBatchingLayer({
model,
textureSet,
Expand All @@ -74463,7 +74463,7 @@ class SceneModel extends Component {
});
break;
case "solid":
console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
vboBatchingLayer = new TrianglesBatchingLayer({
model,
textureSet,
Expand All @@ -74478,7 +74478,7 @@ class SceneModel extends Component {
});
break;
case "surface":
console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
vboBatchingLayer = new TrianglesBatchingLayer({
model,
textureSet,
Expand All @@ -74493,7 +74493,7 @@ class SceneModel extends Component {
});
break;
case "lines":
console.info(`[SceneModel ${this.id}]: creating LinesBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating LinesBatchingLayer`);
vboBatchingLayer = new LinesBatchingLayer({
model,
layerIndex: 0, // This is set in #finalize()
Expand All @@ -74505,7 +74505,7 @@ class SceneModel extends Component {
});
break;
case "points":
console.info(`[SceneModel ${this.id}]: creating PointsBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating PointsBatchingLayer`);
vboBatchingLayer = new PointsBatchingLayer({
model,
layerIndex: 0, // This is set in #finalize()
Expand Down Expand Up @@ -74559,7 +74559,7 @@ class SceneModel extends Component {
while (!vboInstancingLayer) {
switch (geometry.primitive) {
case "triangles":
console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
vboInstancingLayer = new TrianglesInstancingLayer({
model,
textureSet,
Expand All @@ -74570,7 +74570,7 @@ class SceneModel extends Component {
});
break;
case "solid":
console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
vboInstancingLayer = new TrianglesInstancingLayer({
model,
textureSet,
Expand All @@ -74581,7 +74581,7 @@ class SceneModel extends Component {
});
break;
case "surface":
console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
vboInstancingLayer = new TrianglesInstancingLayer({
model,
textureSet,
Expand All @@ -74592,7 +74592,7 @@ class SceneModel extends Component {
});
break;
case "lines":
console.info(`[SceneModel ${this.id}]: creating LinesInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating LinesInstancingLayer`);
vboInstancingLayer = new LinesInstancingLayer({
model,
textureSet,
Expand All @@ -74602,7 +74602,7 @@ class SceneModel extends Component {
});
break;
case "points":
console.info(`[SceneModel ${this.id}]: creating PointsInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating PointsInstancingLayer`);
vboInstancingLayer = new PointsInstancingLayer({
model,
textureSet,
Expand Down
4 changes: 2 additions & 2 deletions dist/xeokit-bim-viewer.min.es.js

Large diffs are not rendered by default.

4 changes: 2 additions & 2 deletions dist/xeokit-bim-viewer.min.umd.js

Large diffs are not rendered by default.

24 changes: 12 additions & 12 deletions dist/xeokit-bim-viewer.umd.js
Original file line number Diff line number Diff line change
Expand Up @@ -55593,7 +55593,7 @@
*/
constructor(cfg) {

console.info("Creating TrianglesInstancingLayer");
// console.info("Creating TrianglesInstancingLayer");

/**
* Owner model
Expand Down Expand Up @@ -74431,7 +74431,7 @@
return dtxLayer;
}
}
console.info(`[SceneModel ${this.id}]: creating TrianglesDataTextureLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesDataTextureLayer`);
dtxLayer = new TrianglesDataTextureLayer(this, {layerIndex: 0, origin}); // layerIndex is set in #finalize()
this._dtxLayers[layerId] = dtxLayer;
this.layerList.push(dtxLayer);
Expand All @@ -74454,7 +74454,7 @@
while (!vboBatchingLayer) {
switch (cfg.primitive) {
case "triangles":
console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
vboBatchingLayer = new TrianglesBatchingLayer({
model,
textureSet,
Expand All @@ -74469,7 +74469,7 @@
});
break;
case "solid":
console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
vboBatchingLayer = new TrianglesBatchingLayer({
model,
textureSet,
Expand All @@ -74484,7 +74484,7 @@
});
break;
case "surface":
console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
vboBatchingLayer = new TrianglesBatchingLayer({
model,
textureSet,
Expand All @@ -74499,7 +74499,7 @@
});
break;
case "lines":
console.info(`[SceneModel ${this.id}]: creating LinesBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating LinesBatchingLayer`);
vboBatchingLayer = new LinesBatchingLayer({
model,
layerIndex: 0, // This is set in #finalize()
Expand All @@ -74511,7 +74511,7 @@
});
break;
case "points":
console.info(`[SceneModel ${this.id}]: creating PointsBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating PointsBatchingLayer`);
vboBatchingLayer = new PointsBatchingLayer({
model,
layerIndex: 0, // This is set in #finalize()
Expand Down Expand Up @@ -74565,7 +74565,7 @@
while (!vboInstancingLayer) {
switch (geometry.primitive) {
case "triangles":
console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
vboInstancingLayer = new TrianglesInstancingLayer({
model,
textureSet,
Expand All @@ -74576,7 +74576,7 @@
});
break;
case "solid":
console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
vboInstancingLayer = new TrianglesInstancingLayer({
model,
textureSet,
Expand All @@ -74587,7 +74587,7 @@
});
break;
case "surface":
console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
vboInstancingLayer = new TrianglesInstancingLayer({
model,
textureSet,
Expand All @@ -74598,7 +74598,7 @@
});
break;
case "lines":
console.info(`[SceneModel ${this.id}]: creating LinesInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating LinesInstancingLayer`);
vboInstancingLayer = new LinesInstancingLayer({
model,
textureSet,
Expand All @@ -74608,7 +74608,7 @@
});
break;
case "points":
console.info(`[SceneModel ${this.id}]: creating PointsInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating PointsInstancingLayer`);
vboInstancingLayer = new PointsInstancingLayer({
model,
textureSet,
Expand Down

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