To build this game you need:
- SDL Library
- GCC
Now with all dependencies installed
- clone de repository (git clone)
- cd kiwiGame && make
- ./kiwiGame
##Good Practices
##Concepts
- Scroll Game
- Kiwis [zoombies, assasains], Boxes, kiwiGood, kiwi staff [ninja, honeyBunny, etc..], my friends!
- characters with my friend's face to choice.
- Action-puzzle [Relevance on reaction time and limit time]
Must be one of the following:
- feat: A new feature
- fix: A bug fix
- docs: Documentation only changes
- style: Changes that do not affect the meaning of the code (white-space, formatting, missing semi-colons, etc)
- refactor: A code change that neither fixes a bug nor adds a feature
- perf: A code change that improves performance
- test: Adding missing tests
- chore: Changes to the build process or auxiliary tools and libraries such as documentation generation
##TODO
-
Animation System Sprite array per each Sprite Object Sprite array per each Sprite's Object Action Make system to set order to show the array sprite
-
Events System Suscribe function to an sprite and specific event
-
Colision System