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Updated project documentation website and link to final paper
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<html lang="en"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>My page</title> | ||
<title>Project Title</title> | ||
<script type="importmap"> | ||
{ | ||
"imports": { | ||
"three": "https://unpkg.com/[email protected]/build/three.module.js", | ||
"three/addons/": "https://unpkg.com/[email protected]/examples/jsm/" | ||
} | ||
} | ||
</script>x | ||
</script> | ||
<style> | ||
* { margin: 0px; } | ||
* { | ||
font-family: Arial, Helvetica, sans-serif; | ||
} | ||
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#overlay { | ||
position: absolute; | ||
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</style> | ||
</head> | ||
<body> | ||
Welcome to the project! | ||
<h1 style="text-align: center;">Project Title</h1> | ||
<p>[img]</p> | ||
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<h2>Project Description</h2> | ||
<p>This project comprises a hypothetical world below the “sea”. | ||
The world is as dark as the bottom of a deep sea with some ambient lighting just enough to observe the world closest to you. | ||
In this world, there are agents (sea life agents) of varying sizes and or types. | ||
Users can enter this world through a VR head-mounted headset or a desktop or mobile device such as a phone or tablet. | ||
Multiple users across different platforms can access this world at the same time. | ||
Users in this world take up the form of a light-emitting creature. | ||
The user’s avatar across platforms including VR is a light source. | ||
Users can throw light bulbs from their controller or pointer. | ||
Users in VR can walk around, crouch, and jump in the world for navigation | ||
Users on other platforms can navigate using “flyControls” and joysticks or WASD. | ||
When users launch a glowing ball within the space, the ball drops slowly to the ground. | ||
Users can release the control to retract the ball or the ball can retract automatically after a moment. | ||
The agents (sealife agents) are constantly seeking out light sources. | ||
Agents closer to the user will curiously flock around the user as a light source. | ||
When the glowing balls are launched into the space, the agents closest to the ball actively seek out the light source as it falls to the ground. | ||
As the ball falls to the ground, it releases a wave that makes the agents closest to it behave erratically hunting each other, and reducing in number. | ||
When there are no lights in the space, the agents reproduce and grow in number until a certain maximum. | ||
All interactions and reactions in this world will produce different feedback from vibrations to sound. (reproduction, death, wave, shock, launching and retracting of light balls, ambiance, navigation, etc) | ||
</p> | ||
<hr/> | ||
<a href="paper.html">View paper</a> | ||
<a href="https://xr.alicelab.world/">View project</a> | ||
</body> | ||
</html> |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<body> | ||
<h1>Project Title</h1> | ||
<p>Add your names here.</p> | ||
<p>Prepared for York University course DIGM5520, 2024-05-31.</p> | ||
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<h2>Contents</h2> | ||
<p>Table of contents</p> | ||
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<h2>Overview</h2> | ||
<p>Project desciption</p> | ||
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<h2>Related Work</h2> | ||
<p>Related work</p> | ||
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<h2>Development</h2> | ||
<h3>Sound Synthesis</h3> | ||
<p></p> | ||
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<h3>Agent Design and Interaction</h3> | ||
<p></p> | ||
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<h3>Player Avatar Design, Interaction, and Navigation</h3> | ||
<p></p> | ||
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<h3>Databasing and User Persistence</h3> | ||
<p></p> | ||
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<h3>Challenges and Solutions</h3> | ||
<p></p> | ||
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<h2>Results</h2> | ||
<p></p> | ||
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<h2>Future Work</h2> | ||
<p></p> | ||
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<h2>References</h2> | ||
</body> | ||
</html> |