Releases: wonderunit/storyboarder
1.3.0
Added
- Artists can now change Key Commands! #887
- Artists can now add audio to boards! #931
- Artists can now record audio to add to boards! #941
Fixed
- OS "Select All" command works again for text #915
- Fixed conflict between Developer Tools and Import Images key commands #923
How to Edit Key Commands
There's no user interface to edit key commands yet, so you'll have to get your hands dirty with some JSON for the time being. But it's pretty easy. When you open Storyboarder v1.3.0, a file called keymap.json
will be created, which you can edit to modify key commands. You can find keymap.json
in your Storyboarder application data folder, or by opening Storyboarder’s Preferences and clicking "Reveal Keymap File".
The Keymap associates each Storyboarder command with a keystroke or combination of keystrokes.
If you edit keymap.json
, you must restart Storyboarder for the new key command mapping to take effect.
If you make a mistake, you can just delete keymap.json
and it will be re-created from defaults.
You can see which key commands are currently active by opening the Key Command window in Storyboarder.
Happy Keyboarding!
How to Add Audio to a Board
Each board can have one audio file associated with it. To add audio, use the sidebar audio file selector to choose an audio file to copy to your project. The file you select will be copied, renamed, and saved in the project folder.
Alternatively, you may use the menu or keyboard command ('a') to add audio to a board, or simply drag an audio file onto the workspace window.
To remove the audio, use the "Remove audio" button with the trash icon next to the audio selector on the sidebar.
Audio files will be "auditioned" when you arrive at a board (either via click or arrow key). That means the audio will play back for that board only. This is useful for going through a scene at your own pace, and hearing sound effects for boards along the way.
When you play a scene using the transport controls, the audio will play for each board. If you start playback from midway through a scene, audio from any prior boards will pick up where it left off.
Audio cannot be exported to Final Cut Pro X or Premiere yet.
Supported formats are limited to what Chromium can play (WAV, MP3, M4A, and MP4).
How to Record Audio
Press the record button in the sidebar. You'll get a 3 second countdown to prepare. Press the stop button to complete your recording. You can move around to other boards while recording if you like.
Audio is stored in WAV format.
Patch release to fix for Clip Studio and Krita
Fixed
- Fixed external editing of PSD for Krita and Clip Studio
- Also changed the way the files open
- Makd pdf export side window scrollable so you can export pdf on small screens. #920
1.2.0
Added
- Removed swears for the children – actually for the adults who teach children. Children already know these words. America provides the best high school education in the world. Too bad you have to go to college to get it.
- Export PDF TOTAL REVAMP! #895 Thanks @dgervalle !!!!
- support for A4 and portraits
- allow choosing the layout (number of rows/columns, orientation, paper size, ...)
- live preview of the result (reusing the worksheet print windows style) with multi-pages preview support
- improvement of the alignment of dialog and actions for more consistency (dialog centered in bold, actions left align in italic)
- usage of the new WonderUnit font, including for the logo in the footer
- multiple bug fixes in the PDF generation
- Added initial foreign language support: Korean, Chinese, Japanese, Thai, etc. #788
- Choose your own image editor! As long as the editor supports PSD format, you can select a custom editor (besides Photoshop) in the preferences. #868
- Added a shortcut for leaving text fields: Frames and Duration :Blur with Escape and Enter, Action, Dialog and Action :Blur with Escape and CTRL + Enter #892 Thanks @Tilix4 !
- When you update a script (Fountain or Final Draft), it will update in Storyboarder automatically #76
- Switched global font in the app to our own custom font: Wonder Unit Sans. #891 https://github.com/wonderunit/font-wonder-unit
- Added padding to thumbnail drawer so you alway see the + button #886
Fixed
- Removed missing projects in the welcome window #873
- Various bug fixes and enhancements, unlike Apple. DO NOT UPGRADE TO HIGH SIERRA MAC USERS. IT HAS HUGE SECURITY FLAWS. I spent 2 hours at the apple store downgrading my mac back to sierra. Apple is really turning into hot garbage lately.
1.1.0
1.0.0
🎉 This is Storyboarder 1.0! 🎉
Added
- Final Draft scripts (.fdx) can be opened for use as Storyboarder scenes #279
- Edit menu commands are now integrated (undo/redo/copy/paste) #811
Fixed
- Image Import: fixed bug where images that failed to import would still creating a new blank board #846
- Image Import: fixed bug where files with extension .jpeg weren't read as JPG
- Worksheet Import: fixed a bug where A4 was not considered a valid paper size #831 #829
- Upgraded electron-builder and electron-updater #858
Beta 14
Added
- If the Fountain script file is modified, reload the script and scenes #76
- Artist is prompted to move Storyboarder to the Applications folder if it isn’t there already (macOS only) #755
- Boards with active links to a PSD are "locked" for drawing in Storyboarder. To un-lock, double-click the drawing area in Storyboarder. #798
- Artists can scrub the timeline to move the current board marker #800
Fixed
- Final Cut Pro X and Premiere export now replace spaces in file names with dashes #730
- Copy & Paste now makes a copy of any linked PSD for any pasted board #801
- Groups in linked PSDs will now be watched for added or changed layers #802
- Re-ordering will now only notify you of success if the board order actually changed #803
- Faster, more accurate scrolling when moving through the thumbnail drawer via keyboard or mouse (we removed "smooth" scrolling) #799
- Fixed a bug where clicking on the timeline would change boards without saving #807
- Max number of undo steps is now 25. This should improve performance on computers with limited RAM. 7ac7fdb
- Reload watched PSD files whenever Storyboarder regains focus (can be disabled in preferences) #824
Beta 13.2
Added a few new features:
”Save As …“
Makes a copy of project data and images, including linked PSD files. Anything else in your project folder (e.g.: exports/
folder, unlinked PSDs, or any other files you may have added yourself) will NOT be copied to the new location. The new file is then opened for use in Storyboarder. #704
“Export Project to ZIP”
Archives the entire project to the exports
folder with an automatically-generated, timestamped filename, and reveals the ZIP file on the filesystem. #704
Added a preference for Line Mileage comments
Artists can now turn off Line Mileage comments in Preferences. #734
Import Worksheet can accept rotated images
To import a rotated image, set the QR code manually. Then, select "Tweak Corner Points". Choose the corner points correctly on the rotated image. Storyboarder will then be able to import it properly. In the future, we may make orientation detection automatic. #702
Beta 13.1
Beta 13
Howdy campers. We fixed a lot of bugs in Beta 13! Here's a rundown for ya.
Fixed missing images for some new/duplicated boards
When an artist tried to quickly "Duplicate Board" or create a "New Board" several times rapidly, Storyboarder wasn't keeping up, and wasn't saving the new images that were created.
Now that this is fixed, it also fixes related bugs (e.g.: missing images would cause PDF export to fail).
If one of your scenes was altered by this bug, Storyboarder will now detect any missing files and re-create placeholders for them. Your board will then load properly.
If you still see missing boards in Beta 13, please file a bug report so we can track down the culprit.
Our sincere apologies if you've lost work because of these bugs.
Here are the issues related to this bug:
- 'Clean up scene' deleting panel content #742
- Fix bugs related to missing images #716
- Error message and storyboarder wont run. #691
- File --> Export a PDF .... No PDF is generated #747
- When files are missing, artists are now notified and placeholder images are generated to prevent further failures #733
”Edit in Photoshop” is much nicer.
The workflow for editing in Photoshop (or other PSD-associated editors) is now a lot nicer in general.
We remember which files you've edited in Photoshop, and "link" them to your board. If you try to draw on a "linked" board, we warn you first. When you duplicate a board, we duplicate any linked PSD as well. And we warn you if you try to use a Photoshop feature that Storyboarder can't understand.
- Working with PSD's too destructive #654
- Watcher can't handle parens in filenames #745
- Update copy for "board is already linked" prompt #736
- If board is linked, don't warn about overwriting PSD #737
- "edit in photoshop" thumbnails don't update #739
- Each board can have a "link" to a source file from an editor (e.g.: PSD) #703
- "Duplicate" should make a copy of the source board's linked PSD (if any) #714
- Catch and report errors on Photoshop link import #738
Fixed some bugs with Fountain Script import
- Open Fountain Script creates bugs #685
- Based On Script #675
- Some Fountain files do not import correctly #694
- Fixed a bug where HTML in Fountain script nodes would break HTML in script/scene pane DIVs
- Fountain scripts: better error handling while loading #720
- JavaScript error when open .fountain file. #706
- Fountain parser: scenes without scene numbers cause problems #719
Fixed some other stuff
- Fixed a bug where Key Command window could be opened multiple times 06205c6
- Shift-Tab will now cycle view modes in reverse #681
- Fixed a bug that prevented developers from starting the app in some cases #735
- "Clean Up Scene" now reloads the scene properly (with one caveat) #713
- Loading view now reports errors to user #718
Some known issues. Here's one.
- Result of unsaved work prompt is ignored by external processes that close the main window #753
Beta 12.1
NOTE: This Beta 12.1 release fixes a critical bug with Storyboarder’s application updater on Windows
Wow! We are astonished by the response to Beta 11 and are hard at work answering your questions and fixing ur bugs. Thanks for all the feedback, please keep it coming! Here’s the latest batch of improvements rounding out Beta 12:
Boarding
- The opacity you choose for the Light Layer is remembered and restored when switching between boards and when exporting. #549
- Fixed a bug that occasionally caused errors when undoing the addition of a board (new board, paste board, etc.) #656
Worksheet Import
- “Skip blank boards” is now optional #574 #573
- We remember the last QR code you used for import across sessions #577
Shot Generator
- Fixed a bug where a tooltip on Shot Generator drop-down select boxes was getting stuck #562
- Fixed a bug where adding a new board immediately after generating a shot for the Light Layer of the prior board would cause the prior board’s thumbnail to go blank. #561
- Notify artists if Shot Generator (and Perspective Guide) are not supported on their machine #626 #559
Exporting
- Fixed a bug where projects with filenames containing spaces were not exported properly for Final Cut Pro X #659
- Fixed a PDF export bug #663
Misc. fixes
- Storyboarder now turns all music and sound effects off by default. Existing users can toggle audio in preferences. These melodious tones were unfortunately the cause of performance woes for some artists on slower machines, so we made them opt-in until we can sort out the performance issues. #593
- Focus the Preferences window when requested #638
- Fixed the target filename for Linux releases #640
- Application menus reflect the current window #601
- Prevent Reloading in production #597