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Added island texture
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weidaru committed Apr 29, 2013
1 parent d4b1ccc commit 85813b7
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Showing 7 changed files with 51,466 additions and 51,454 deletions.
102,399 changes: 51,200 additions & 51,199 deletions water_rendering/WorldSpaceProjMesh.asc

Large diffs are not rendered by default.

4 changes: 3 additions & 1 deletion water_rendering/include/shaders.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,9 @@ void FlatPixelShader(GzRender* render, const PixelShaderInput& input, GzColor co
void GouraudVertexShader(GzRender *render, int numParts, const GzToken *nameList, const GzPointer *valueList, PixelShaderInput vs_output[3]);
void GouraudPixelShader(GzRender* render, const PixelShaderInput& input, GzColor color);

void GouraudRefractionPixelShader(GzRender* render, const PixelShaderInput& input, GzColor color);
void RefractionVertexShader(GzRender *render, int numParts, const GzToken *nameList, const GzPointer *valueList, PixelShaderInput vs_output[3]);
void RefractionPixelShader(GzRender* render, const PixelShaderInput& input, GzColor color);

void GouraudReflectionPixelShader(GzRender* render, const PixelShaderInput& input, GzColor color);

void PhongVertexShader(GzRender *render, int numParts, const GzToken *nameList, const GzPointer *valueList, PixelShaderInput vs_output[3]);
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Binary file added water_rendering/island_tex.ppm
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