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"Rogue Torch"

CS50 Final Project // Using Unity 2019.4.11f1

ItchIO Page // (Windows Only)

Learning Goals for this project:

This project started with a set of goals as follows:

  • Produce a full Minimum Viable Product from scratch in ~2 weeks
  • Explore basic procedural generation algorithms
  • Make a fun game on the theme "Pass the Torch" (Weekly Game Jam 168)

Due to external factors, as well as a general over-scoping of what would be entailed in producing a product meeting my personal standards, this project has extended well past two weeks worth of work. However, I feel that the learning goals I had set out for initially have been met, and have learned a great deal about more complicated C# scripting and OOP principles as a whole. Ultimately, though this project has gone from an estimated 14 days to ~2 months, I feel the end product will be a solid execution of concept in a prototype, that has admittedly been more challenging than anticipated to complete.

Features:

  • Procedurally generated levels using Breadth First Search algorithm
  • Ability to feed the generator a seed
  • Raycast collision/entity detection
  • Runtime configuration menu for the generation algorithm

Possible Future Improvements:

Subject to my motivation to continue the project beyond the prototype stage:

  • Improve performance by selectively activating actors based on proximity to the player
  • More content (enemy types, bosses, biomes)
  • Better VFX (particle FX for player feedback)
  • Configurable Controls Menu
  • Gold or some additional score method
  • Difficulty Settings

Utilizes External Packages:

  • Cinemachine
  • Universal Rendering Pipeline
  • 2D Extras (included)