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Fix backspace key handling on the SFML OpenGL2 platform demo #932

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Commits on Oct 31, 2019

  1. Fix backspace handling on SFML OpenGL 2 demo

    Previously, backspace characters would be passed directly to nk_input_unicode, resulting in backspace not working and instead simply inserting ASCII backspace '\b' into the text.
    This fixes it by filtering out '\b' in the event handler.
    bharadwaj-raju authored Oct 31, 2019
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