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I needed to localize WinSparkle into 8 languages (with more on the way). The project was set up such that the main application was written in C++/CLI with all localized strings come from a .NET resource DLL. In order to provide as much flexibility for translations and keep all the localized strings in the same place to maintain the localization workflow, I added the following method to the WinSparkle API:
void win_sparkle_set_localized_string(WinSparkleStringID stringID, const wchar_t* localized)
where WinSparkleStringID is an enum found in the new stringids.h, and which corresponds to a UI element.
The client will call win_sparkle_set_localized_string() for each WinSparkleStringID for which it has a translation. If the client doesn't provide a translation, the default English string will be used.