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First off, what is UHC Automation anyways? UHC Automation is a Spigot plugin that aims to be a lightweight wrapper to automate the execution of UHC-style events. In English, this plugin helps server admins run Minecraft events.
This plugin supports both solo mode and team mode, hooking into the vanilla scoreboard teams to do so. Time elapsed can be displayed to all players via 3 modes that each player chooses for themselves via /uhc info [option]
: chat (on request) or scoreboard (continuous display). All options are configurable in-game via /uhc options
, including optional episode markers and an optional shrinking border. In the event of a server crash, the plugin will automatically attempt to resume the game on restart. Players who disconnect can be prevented from rejoining by an admin (/uhc unreg
).
These notes are things that the admin running the event should take note of before using this plugin.
There are four major categories of commands:
Game Flow: /uhc start
, /uhc reset
and /uhc prep
Game Options: /uhc options
Player Registration: /uhcreg
and /uhc unreg
Info Commands: /uhctime
and /uhcstatus
If you'd just like to get started immediately with the default settings, simply run /uhc reset
to prep the world, then run /uhc start
to start the game.
The commands are fairly self explanatory. /uhc start
works as a command to start the game immediately, but if you would like to have a countdown before the start, /uhc start <secs>
will count down to the start over X seconds. If you would like to skip the countdown once it has been initiated, running /uhc start
again will instantly start the game. Running /uhc start <secs>
while a countdown is active will reset the countdown to X seconds.
/uhc reset
or its alias /uhc stop
will halt the game if it is running, and reset the game to its lobby state. Nothing more.
/uhc prep
needs to be run before starting the UHC. The plugin will automatically prep the world when loaded, but if scoreboard objectives are deleted or the worldborder is changed, /uhc prep
will need to be run again. Since /uhc reset
actually does re-prepare the world, it is acceptable to reset the game before starting it in lieu of running /uhc prep
The format of this command is /uhc options [option] [value]
. Alterable options are:
-
init-size
: The initial width (not radius) of the worldborder, also defines the max range in which players/teams (depending on if team mode is active) will be spread. Value must be an integer. Accepts values greater than or equal to zero. Values greater than 60,000,000 or equal to 0 are set to 60,000,000. Default 4001. -
final-size
: The final width (not radius) of the worldborder, to be reached after the border starts to shrink. Accepts values greater than or equal to zero. Values greater than 59,999,999 are set to 59,999,999. Default 101. -
mins-to-shrink
: Time, in minutes, from the start of the game until the border starts to shrink. Value must be an integer greater than -2. If set to -1, the border will not shrink. Default 120. -
team-mode
: Self-explanatory. Accepts boolean values (true or false). The win condition when team mode is active changes from last player standing to last vanilla scoreboard team with members alive. Default false. -
spread-distance
: The minimum distance the game will try to establish between players/teams (depending on if team mode is active) when initially spreading out players. Accepts integer values greater than or equal to zero. Default 150. -
uhc-mode
: Whether or not players will naturally regenerate health. Accepts boolean values (true or false). Default true. -
respect-teams
: Whether the plugin will keep players on the same team together when initially spreading players across the map. Accepts boolean values (true or false). This value has no effect if team mode is false. Default true. -
episode-length
: The length of time between episode markers. Accepts integer values greater than or equal to zero. Setting episode length to 0 will disable the episode markers. Default 20. -
event-name
: The name used to identify the game in log output and shown to players as they join the game. Accepts any string. DefaultEvent Name
.
Players are automatically registered upon joining the UHC world. However, they will not be considered an active participant unless they are in survival mode. If a player switches into survival mode after joining the world, they will need to be manually registered with /uhc reg [playername]
.
A player who loses connection will not be considered in the game until they rejoin, however, no checks for whether a win condition has been met will be made when they log out (i.e. if there are two players remaining in solo mode and one disconnects, the other player will not automatically be crowned the winner). If an admin is sure the player is not returning, they can run /uhc unreg [playername]
to inform the plugin that the person has dropped out, and that even if they do rejoin, they will not be considered a live player again until they are manually re-registered with /uhc reg
. Upon player unregsitration, a check for a win condition will be made.
/uhc info
is a command that can be run by everybody. While the game is active, it will display information about the current game to the user. Alternatively, any player can also type /uhc info[option]
to change how the time elapsed is displayed to them. [option]
can be replaced with: toggle, chat, scoreboard
.
/uhc status
will dump information about the game to the admin who requested it. A-mei-zing.
-
/uhc prep
or/uhc reset
needs to be run before starting the game. - A player who has been unregistered by
/uhc unreg
can only be re-registered with/uhc reg
- Ensure team mode is off if playing solos, else ensure it is on for proper functionality.