Declare fragment shader outputs, improving compatibility (macOS) #75
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Problem
The build went fine without warnings or errors on my Mac, but the shaders cannot be compiled:
Is the program written for a different GL version than what macOS 11.7.2 provides perhaps (see caveats)?
Solution
Update each of the
shaders/simple_*.frag
programs to stop usinggl_FragColor
, instead declareout vec4 fragColor;
and use that.Fixes #65.
Compare for this fix in dlangui:
buggins/dlangui@6cfe98a#diff-0671d7c48bc6543434a3b3c9b6671be5b41902e679cfa0520fa7f0c780d670e4L231
Caveats
I don't write many graphical programs. Perhaps macOS is always a pain and you don't want to support it. Given that build.sh contains a uname check for "Darwin" though, I'm giving it a shot.
I used the following versions of the dependencies (latest in Homebrew):