Releases
latest
[latest] - 2024-12-28
Changed
Generate full changelog and store as latest release
[1.0.7] - 2024-12-28
Changed
Automatically publish changelog to Github release
[1.0.6] - 2024-12-27
Added
Add all APIs and supported events to README.md
Changed
Broadcast player death messages when a player dies in the dungeon
Do not show cards bought for comp runs
Do not send claim-invalidated notification if game was already ended
Bump the npm_and_yarn group across 1 directory with 8 updates
Send discord notification when a claim is invalidated
Process queued players synchronously to ensure ordering is retained
Run worker and web app as separate processes, and scale web app to 2 processes
Improve discord and in-game notifications, adding run type to in-game messages
[1.0.5] - 2024-12-22
Added
Support building both dev and prod container images
Changed
Fix model generation for scores batch API
Set MongoDB connection pool size to 50 (default was 5)
Improve logging and ops messaging around dungeon claim events
Sync to burn node by default, and delete remote files that are missing at source
Log an event showing the score diff when scores are synced
Removed
Remove unused handler for 'ready-for-dungeon' event
[1.0.4] - 2024-12-12
Changed
Give new players 12 competitive shards
Delete conflicting dungeons (based on name or IP) when registering a new dungeon
Edit Discord messages, enriching with more data as the run continues
Ignore allow-listing errors on join
[1.0.3] - 2024-12-03
Changed
Automatically allow-list all players
Use oldest healthy dungeon first
Replace nodemon with tsc-watch, and add scripts for hot-deploying to k3s cluster
Release dungeon as part of releasing invalid claims
Broadcast player events to the lobby
Removed
Remove defunct dev scripts
[1.0.2] - 2024-09-15
Added
Add 'card-visibility-updated' event which toggles the visibility of a card in a given deck
Changed
Reuse Card API model for Item API
Allow source scoreboard to be empty for admin trades + cleanup swagger docs
[1.0.1] - 2024-08-10
Changed
Ensure player decks and inventory values are seeded on join
[1.0.0] - 2024-08-10
Changed
Rewrite Card storage logic so that cards are not deck specific
[0.7.1] - 2024-08-10
Changed
Prevent player from trading in a shard if they are already in queue
[0.7.0] - 2024-08-10
Added
Add 'trade-requested' event that mutates scoreboard values (with safety checks)
Changed
Send player joined events when player record was just created
Only TP players out of the dungeon entrance if they're not meant to be there
[0.6.1] - 2024-07-27
Changed
Embed cards played, bought, etc as part of game notifications to Discord
Rework dungeon scheduling, switch to Claim based acquisition
Ignore TangoCam events
Use 'player-seen' event to log joined-network message
[0.6.0] - 2024-07-19
Changed
Reduce the rate at which the close-door commands are sent to the lobby
Use batch score internal call when creating individual score records
Default to 10,000 results when pagination limit is not set
Restrict door actions to players seen in the past minute
Don't open door if player is already in the dungeon
Teleport player into dungeon once they walk through the door
Schedule commands to open / close dungeon door based on queue state
Store run ID as part of each event
Prevent players that are not in the IN_LOBBY state from queueing again
Do not double-teleport players when they first get assigned to the dungeon
Reference Ravager emoji by ID
Send Discord notifications on key dungeon events
[0.5.1] - 2024-06-22
Changed
Delete or upgrade a bunch of dependencies, and remove unwanted cruft
TP players to dungeon ever 15 seconds until they connect (or the dungeon is released)
Regularly delete stale events, locks, and tasks from MongoDB
Allow players to play with a different deck by storing the active deck ID
Removed
Remove unused dependencies
[0.5.0] - 2024-06-09
Changed
Create API for storing player stats
[0.4.1] - 2024-06-09
Added
Support shutting down all empty dungeons on 'shutdown-all-empty-dungeons' event
Changed
Revert moving BUILDING instances to AVAILABLE, and instead mark new instances as UNREACHABLE
Limit task API so that only tasks created in the last minute are returned
[0.4.0] - 2024-06-08
Changed
Allow dungeons in BUILDING to be marked as healthy
Mark instances as BUILDING when they are first registered
Wait for a dungeon to be healthy for more than 15 seconds before moving players into it
Give players a basic starter deck when they first join the network
Schedule a shutdown task for empty dungeons that are marked as 'in-use'
Use the oldest dungeon first when assigning dungeons to players
Do not queue a player if their deck is empty
Rename item route to prevent clashing with existing card inventory APIs
Allow delete-card API to contain ID and server of card
Switch to modern formatting style
Don't remove an instance from the DB until it has been stale for 5 minutes
Include stale players in total player count
[0.3.0] - 2024-04-21
Changed
Rewrite dungeon queue logic, adding support for assigning instances to a specific player
Notify operators on lobby server when moving a player to a dungeon
Limit active instances to those without players and match 'd001' format
Mark instance as in-use if there are active players, and stale when shutting down
Update README with latest OpenAPI model generator script
Only select dungeons that match the format of d001
Create an API which returns the network state as a list of key-value pairs
Reduce logging verbosity for background worker, and run less frequently (now every 5 seconds)
Create skeleton of Item API
Set up a container stack for local dev including Agronet and DBs
Fixed
Reject the health-check Promise if connection fails
[0.2.2] - 2024-02-16
Added
Support setting the sourceIP as part of call body in dev mode
Added events for managing dungeons
Changed
Periodically check network connection to instances
Replace console logs with logger abstraction
Schedule a kick task for each player when clearing a dungeon
Create background thread that assigns players to available dungeons
Expect /delete-card body to contain the card data
Fixed
Fixed it hopefully
Always re-create dungeon instance records when instances come online
Deregister unreachable instances before players connect
[0.2.1] - 2024-02-15
Changed
Require player and deck ID fields for get / delete card(s) APIs
Update event.service.ts
Updated .gitignore
Fixed
Set player state to in_lobby when they reconnect to the lobby server (#13 )
[0.2.0] - 2024-01-05
Added
Add index to Card schema
Support deleting a card using a filter
Changed
Overwrites the existing deck with the new cards (#12 )
Merge pull request #11 from trackedout/9-fix-card-deletion-filter-logic
Merge pull request #10 from trackedout/9-fix-card-deletion-filter-logic
Schedule task to move player to dungeon instance instead of using rcon
Create Tasks API, used to schedule commands on remote Minecraft instances
Handle allowed-to-play event by allowing the player to queue for DO2
Expose create and update timestamps for all describe APIs
Fixed
Use the request body
Update interface to use exclude instead of pick
[0.1.3] - 2023-12-28
Changed
Validate that Player exists when adding cards to a deck
Disable use of @/modules imports
Enable buildx driver
Multiplatform
Run 'yarn lint --fix'
Use 'latest' tag for docker image when building 'main' branch
Create GitHub action to automatically build and push to GitHub Container Registry
Switch to Github container registry
Use node 18 and add docker build commands
Removed
Removed unused environment variables, clean up development configs
[0.1.2] - 2023-12-21
Added
Add card API, used to list and add cards to a player's deck
Changed
Update server when player joins the queue, ignore rcon timeouts
Use Rcon to move player to D.O.2 instance, if one is available
Set Player state to 'in-queue' when player joins the queue
Validate that player is in queue and a dungeon instance is available
Create server record (if missing) when server posts a health update event
Create player record (if missing) when player joins the network
Include location, source IP, and processing metadata as part of Event document
Removed
Delete unused routes
Delete unused files
[0.1.1] - 2023-12-13
Changed
Create /events API which will be used by AgroNet to log Decked Out dungeon events
Delete unused email integration
Expose swagger in json format, and add documentation on how to generate Kotlin client classes
Improve getting started documentation
Create docker-compose file for just running MongoDB
[0.1.0] - 2023-12-12
Changed
Initial commit: created using 'npx create-nodejs-ts-app'
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