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@github-actions github-actions released this 28 Dec 15:29
· 10 commits to main since this release
05555f7

[latest] - 2024-12-28

Changed

  • Generate full changelog and store as latest release

[1.0.7] - 2024-12-28

Changed

  • Automatically publish changelog to Github release

[1.0.6] - 2024-12-27

Added

  • Add all APIs and supported events to README.md

Changed

  • Broadcast player death messages when a player dies in the dungeon
  • Do not show cards bought for comp runs
  • Do not send claim-invalidated notification if game was already ended
  • Bump the npm_and_yarn group across 1 directory with 8 updates
  • Send discord notification when a claim is invalidated
  • Process queued players synchronously to ensure ordering is retained
  • Run worker and web app as separate processes, and scale web app to 2 processes
  • Improve discord and in-game notifications, adding run type to in-game messages

[1.0.5] - 2024-12-22

Added

  • Support building both dev and prod container images

Changed

  • Fix model generation for scores batch API
  • Set MongoDB connection pool size to 50 (default was 5)
  • Improve logging and ops messaging around dungeon claim events
  • Sync to burn node by default, and delete remote files that are missing at source
  • Log an event showing the score diff when scores are synced

Removed

  • Remove unused handler for 'ready-for-dungeon' event

[1.0.4] - 2024-12-12

Changed

  • Give new players 12 competitive shards
  • Delete conflicting dungeons (based on name or IP) when registering a new dungeon
  • Edit Discord messages, enriching with more data as the run continues
  • Ignore allow-listing errors on join

[1.0.3] - 2024-12-03

Changed

  • Automatically allow-list all players
  • Use oldest healthy dungeon first
  • Replace nodemon with tsc-watch, and add scripts for hot-deploying to k3s cluster
  • Release dungeon as part of releasing invalid claims
  • Broadcast player events to the lobby

Removed

  • Remove defunct dev scripts

[1.0.2] - 2024-09-15

Added

  • Add 'card-visibility-updated' event which toggles the visibility of a card in a given deck

Changed

  • Reuse Card API model for Item API
  • Allow source scoreboard to be empty for admin trades + cleanup swagger docs

[1.0.1] - 2024-08-10

Changed

  • Ensure player decks and inventory values are seeded on join

[1.0.0] - 2024-08-10

Changed

  • Rewrite Card storage logic so that cards are not deck specific

[0.7.1] - 2024-08-10

Changed

  • Prevent player from trading in a shard if they are already in queue

[0.7.0] - 2024-08-10

Added

  • Add 'trade-requested' event that mutates scoreboard values (with safety checks)

Changed

  • Send player joined events when player record was just created
  • Only TP players out of the dungeon entrance if they're not meant to be there

[0.6.1] - 2024-07-27

Changed

  • Embed cards played, bought, etc as part of game notifications to Discord
  • Rework dungeon scheduling, switch to Claim based acquisition
  • Ignore TangoCam events
  • Use 'player-seen' event to log joined-network message

[0.6.0] - 2024-07-19

Changed

  • Reduce the rate at which the close-door commands are sent to the lobby
  • Use batch score internal call when creating individual score records
  • Default to 10,000 results when pagination limit is not set
  • Restrict door actions to players seen in the past minute
  • Don't open door if player is already in the dungeon
  • Teleport player into dungeon once they walk through the door
  • Schedule commands to open / close dungeon door based on queue state
  • Store run ID as part of each event
  • Prevent players that are not in the IN_LOBBY state from queueing again
  • Do not double-teleport players when they first get assigned to the dungeon
  • Reference Ravager emoji by ID
  • Send Discord notifications on key dungeon events

[0.5.1] - 2024-06-22

Changed

  • Delete or upgrade a bunch of dependencies, and remove unwanted cruft
  • TP players to dungeon ever 15 seconds until they connect (or the dungeon is released)
  • Regularly delete stale events, locks, and tasks from MongoDB
  • Allow players to play with a different deck by storing the active deck ID

Removed

  • Remove unused dependencies

[0.5.0] - 2024-06-09

Changed

  • Create API for storing player stats

[0.4.1] - 2024-06-09

Added

  • Support shutting down all empty dungeons on 'shutdown-all-empty-dungeons' event

Changed

  • Revert moving BUILDING instances to AVAILABLE, and instead mark new instances as UNREACHABLE
  • Limit task API so that only tasks created in the last minute are returned

[0.4.0] - 2024-06-08

Changed

  • Allow dungeons in BUILDING to be marked as healthy
  • Mark instances as BUILDING when they are first registered
  • Wait for a dungeon to be healthy for more than 15 seconds before moving players into it
  • Give players a basic starter deck when they first join the network
  • Schedule a shutdown task for empty dungeons that are marked as 'in-use'
  • Use the oldest dungeon first when assigning dungeons to players
  • Do not queue a player if their deck is empty
  • Rename item route to prevent clashing with existing card inventory APIs
  • Allow delete-card API to contain ID and server of card
  • Switch to modern formatting style
  • Don't remove an instance from the DB until it has been stale for 5 minutes
  • Include stale players in total player count

[0.3.0] - 2024-04-21

Changed

  • Rewrite dungeon queue logic, adding support for assigning instances to a specific player
  • Notify operators on lobby server when moving a player to a dungeon
  • Limit active instances to those without players and match 'd001' format
  • Mark instance as in-use if there are active players, and stale when shutting down
  • Update README with latest OpenAPI model generator script
  • Only select dungeons that match the format of d001
  • Create an API which returns the network state as a list of key-value pairs
  • Reduce logging verbosity for background worker, and run less frequently (now every 5 seconds)
  • Create skeleton of Item API
  • Set up a container stack for local dev including Agronet and DBs

Fixed

  • Reject the health-check Promise if connection fails

[0.2.2] - 2024-02-16

Added

  • Support setting the sourceIP as part of call body in dev mode
  • Added events for managing dungeons

Changed

  • Periodically check network connection to instances
  • Replace console logs with logger abstraction
  • Schedule a kick task for each player when clearing a dungeon
  • Create background thread that assigns players to available dungeons
  • Expect /delete-card body to contain the card data

Fixed

  • Fixed it hopefully
  • Always re-create dungeon instance records when instances come online
  • Deregister unreachable instances before players connect

[0.2.1] - 2024-02-15

Changed

  • Require player and deck ID fields for get / delete card(s) APIs
  • Update event.service.ts
  • Updated .gitignore

Fixed

  • Set player state to in_lobby when they reconnect to the lobby server (#13)

[0.2.0] - 2024-01-05

Added

  • Add index to Card schema
  • Support deleting a card using a filter

Changed

  • Overwrites the existing deck with the new cards (#12)
  • Merge pull request #11 from trackedout/9-fix-card-deletion-filter-logic
  • Merge pull request #10 from trackedout/9-fix-card-deletion-filter-logic
  • Schedule task to move player to dungeon instance instead of using rcon
  • Create Tasks API, used to schedule commands on remote Minecraft instances
  • Handle allowed-to-play event by allowing the player to queue for DO2
  • Expose create and update timestamps for all describe APIs

Fixed

  • Use the request body
  • Update interface to use exclude instead of pick

[0.1.3] - 2023-12-28

Changed

  • Validate that Player exists when adding cards to a deck
  • Disable use of @/modules imports
  • Enable buildx driver
  • Multiplatform
  • Run 'yarn lint --fix'
  • Use 'latest' tag for docker image when building 'main' branch
  • Create GitHub action to automatically build and push to GitHub Container Registry
  • Switch to Github container registry
  • Use node 18 and add docker build commands

Removed

  • Removed unused environment variables, clean up development configs

[0.1.2] - 2023-12-21

Added

  • Add card API, used to list and add cards to a player's deck

Changed

  • Update server when player joins the queue, ignore rcon timeouts
  • Use Rcon to move player to D.O.2 instance, if one is available
  • Set Player state to 'in-queue' when player joins the queue
  • Validate that player is in queue and a dungeon instance is available
  • Create server record (if missing) when server posts a health update event
  • Create player record (if missing) when player joins the network
  • Include location, source IP, and processing metadata as part of Event document

Removed

  • Delete unused routes
  • Delete unused files

[0.1.1] - 2023-12-13

Changed

  • Create /events API which will be used by AgroNet to log Decked Out dungeon events
  • Delete unused email integration
  • Expose swagger in json format, and add documentation on how to generate Kotlin client classes
  • Improve getting started documentation
  • Create docker-compose file for just running MongoDB

[0.1.0] - 2023-12-12

Changed

  • Initial commit: created using 'npx create-nodejs-ts-app'