Added pixels per beam, masking_options, and large_island_threshold #102
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Something crossed my mind and made me think having some awareness of number of pixels per beam would be useful, particularly when attempting to construct clean masks.
At the moment I am only using it when attempting to craft a mask that suppresses artefacts, but can also be used when looking for large faint islands.
This comes with a re-tweak that relies a little more on the MaskingOptions class.