Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added pixels per beam, masking_options, and large_island_threshold #102

Merged
merged 11 commits into from
May 20, 2024

Conversation

tjgalvin
Copy link
Owner

Something crossed my mind and made me think having some awareness of number of pixels per beam would be useful, particularly when attempting to construct clean masks.

At the moment I am only using it when attempting to craft a mask that suppresses artefacts, but can also be used when looking for large faint islands.

This comes with a re-tweak that relies a little more on the MaskingOptions class.

@tjgalvin tjgalvin merged commit 3aafa2a into main May 20, 2024
2 checks passed
@tjgalvin tjgalvin deleted the beampixs branch May 20, 2024 07:39
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant