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Testing Mouse Events

I would expect that the event "mouse_entered" would trigger when my mouse pointer enters the CollisionShape2D object. It does not, however. Am I doing something wrong or am I misinterpreting the event?

Solution

Right, found it, I need to set pickable to on in the KineticBody2D. I was looking for that parameter in the CollisionShape2D instead.

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Testing how Mouse Events work

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