Aurum is an adventure/survival/building/crafting voxel game built on the Minetest Engine. Aurum brings core gameplay by default with great extensibility. This game is much more than a modding base, though it provides many useful tools for modders. Aurum is currently in its rapid development stage. Contributions are very welcome.
The latest stable version of Aurum is 0.60.1.0, developed for Minetest 5.4.0 and later.
- Direct download: Stable 0.60.1.0
- Direct download: Development
- Source repository (has lots of submodules): Development
- Source repository (automatically generated, no submodules): Compiled
When new major versions are released, old versions will remain available.
- In-game help system and crafting guide.
- Item enchanting system.
- Flexible armor and equipment.
- Magic system with scrolls, rods, and rituals.
- World story and lore.
- Multiple realms/dimensions using normal mapgen; wild and dangerous landscapes accessible via portal.
- Broad, applicable structure and treasure generation.
- Wide variety of biomes.
- Heavily extensible functionality for modding or contributing.
In their forum post, Wuzzy outlined a few interesting goals to achieve for general games to be included in minetest.
- Past alpha stage (completion).
- More than 6 hours of play.
- No obvious/breaking/super-annoying bugs or crashes.
- Help system (manual, in-game help, etc.)
- FOSS
- Stable worlds and APIs.
Unless otherwise noted (such as 3rd party content described in a section below):
- Code is under the ISC license.
- Media is under the CC-BY-SA 4.0 license.
3rd party content is included as submodules and symlinked if necessary. In the development repository, you can view each submodule for its specific details.
- textures/character.png -- Modified from the original by Jordach (CC BY-SA 3.0)
- textures/wieldhand.png -- Modified from the version by paramat (CC BY-SA 3.0) -- Copied from character.png by Jordach (CC BY-SA 3.0)
- mods/player/aurum_hunger/sounds/aurum_hunger_eat.ogg -- hunger_eat.ogg by BlockMen (CC-BY 3.0)
In the compiled repository, certain submodules are removed for the sake of space, linked here:
You can view the assets and code that originate from such submodules in symlink_report.txt