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Add collision shape caching based on tesseract_geometry::Geometry object #1115

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Levi-Armstrong
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This avoid creating duplicate underlying collision shapes for bullet and fcl when provided the collision geometry shared pointer. This speeds up things like leveraging the environment command for adding trajectory as a collision link.

@Levi-Armstrong Levi-Armstrong force-pushed the feature/collision-shape-caching branch from a0c1078 to f86cefe Compare January 25, 2025 20:30
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codecov bot commented Jan 25, 2025

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 88.69%. Comparing base (64b2b98) to head (76b5fba).
Report is 1 commits behind head on master.

Additional details and impacted files

Impacted file tree graph

@@           Coverage Diff           @@
##           master    #1115   +/-   ##
=======================================
  Coverage   88.69%   88.69%           
=======================================
  Files         294      296    +2     
  Lines       16609    16619   +10     
=======================================
+ Hits        14732    14741    +9     
- Misses       1877     1878    +1     

see 6 files with indirect coverage changes

@Levi-Armstrong Levi-Armstrong force-pushed the feature/collision-shape-caching branch from 3063ee7 to e2734de Compare January 26, 2025 18:56
@Levi-Armstrong Levi-Armstrong force-pushed the feature/collision-shape-caching branch from e2734de to 76b5fba Compare January 26, 2025 19:51
@Levi-Armstrong Levi-Armstrong merged commit babdb28 into tesseract-robotics:master Jan 27, 2025
13 checks passed
@Levi-Armstrong Levi-Armstrong deleted the feature/collision-shape-caching branch January 27, 2025 01:35
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