This repository is the index for the popular txAdmin's Server Deployer Recipes! Please check the Recipe Documentation Page if you wanna know more.
- CFX Default
- QBCore Framework
- ESX Legacy
- VORP Core
- ZAP-Hosting ESX Pack (deprecated)
- PlumeESX Legacy (deprecated)
- Always start your recipe based on the CFX Default recipe. Copy the structure from server.cfg, resources folder, and recipe YAML;
- The recipe must "just work", without the user needing to edit anything before starting the server, like database credentials;
- Database stuff:
- Preferable use the
{{dbConnectionString}}
placeholder inserver.cfg
instead of writing to some database config file; - Put the database stuff at the start of the recipes, as that is the most likely task to fail;
- The recipe must accept the random database name generated by txAdmin instead of forcing a name like
es_extended
. If needed, you can perform areplace_string
with the{{dbName}}
variable; - When exporting the database, make sure to not also export player data like admins, bans and etc;
- Preferable use the
- Your
server.cfg
must contain the following placeholders:{{maxClients}}
,{{addPrincipalsMaster}}
,{{serverEndpoints}}
and{{svLicense}}
; - Make sure your scripts/framework recognize users with the
admin
ACE group as script/framework admins. This can be done every time the player joins or even on his first join (esx-legacy example); - If your recipe requires
download_github
from an external third party repository, it is recommended that you set the reference parameter, preferably to a commit instead of a tag, since tags can change. This guarantees that no recipe-breaking change will be introduced by some random commit; - When downloading, extracting and moving Zip files, group the 3 actions so it is easier to find it after;
- Recipes must be onesync compatible, even if just
legacy
; - Always set
$onesync
toon
if your recipe supports it; - Considering that most people are not familiar with what your recipe is installing, guarantee a good onboarding experience with the following:
- The loading screen must clearly state what that framework is, and how to use it like keys to press and etc (plume example);
- On important files like
server.cfg
, leave plenty of comments instructing the admin how to use or configure your framework;
- Execute a
waste_time
with 10 seconds every 25download_github
actions, or 50 if setting theref
parameter. Too many GitHub requests in a short amount of time will result in a 403 error; - If your resources have some kind of inventory or any other NUI that activates on the press of
[TAB]
, it MUST use the IsNuiFocused() to prevent it stealing the focus from txAdmin menu when it is open (example commit). - Your framework must be fully compatible with txAdmin:
- Using menu features like noclip/godmode/teleport/etc should not trigger any negative side effects (like an "anticheat" ban);
- The txAdmin menu Heal command should also revive the player (eg from esx_ambulancejob);
- If you need any help or need any kind of integration, open an issue or contact the txAdmin Maintainer;
- Your recipe must not violate or facilitate violation of any license or copyright, so it should only contain resources that are open source (eg GPLv3/MIT/Apache) or sharable (eg Creative Commons). Please make sure it does not contain any leaked content. Although it is hard to find a scenario where a recipe could directly violate any license, this is a headache that we must try to avoid;
- When available, use
system_resources
versions of resources from the now-arquivedcfx-server-data
(eg the chat resource); - Set the game build to the same in the CFX Default recipes;
Do you have any questions? Things are looking too complicated? Join our Discord!