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Merge pull request #168 from supercollider/docs
Updates to docs and packaging
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sc3-plugins: Information for Developers | ||
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## Building on Windows | ||
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This is doable (with VS 2013), but you will have to manually set the CMake variables | ||
`FFTW3_INCLUDE_DIR` and `FFTW3F_LIBRARY` to the directory of FFTW3 and the lib file created while | ||
building SuperCollider. See the SuperCollider repo's `README_WINDOWS.md` file for instructions | ||
related to that. | ||
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## Packaging / Releasing | ||
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### Release | ||
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When a release is made, a binary is automatically uploaded for macOS, but will need to be renamed. | ||
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### Windows packaging | ||
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Build the `package` target to generate a zip file. | ||
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### macOS packaging | ||
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Build the `package` target to generate a tarball. | ||
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Another (legacy) option is to set `-DOSX_PACKAGE=ON` when configuring cmake, and then building the | ||
`install` target. This will generate a `dmg`. There is no real benefit to using this, and it may be | ||
removed in future versions of this software. |
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------------------------------------------------------------------------ | ||
Supercollider ${PROJECT_VERSION} Plugins for macOS | ||
------------------------------------------------------------------------ | ||
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Before installation, please uninstall any previous version of the | ||
plugins from your system. | ||
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To install the plugins, place the SC3plugins folder into one of the | ||
SuperCollider extension folders listed below, depending on your | ||
operating system and installation type: | ||
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Default installation in `Platform.userExtensionDir`: | ||
~/Library/Application Support/SuperCollider/Extensions | ||
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System-wide installation in `Platform.systemExtensionDir`: | ||
/Library/Application Support/SuperCollider/Extensions | ||
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You can verify these locations by executing the corresponding command | ||
from within SuperCollider. |
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