Releases
6.1.0
Bugfix: PreComposer
isn't properly cloned or serialized
Added library support for dynamic collision-shape splitting:
Added 8 public constructors:
ChildCollisionShape(Vector3f, CollisionShape)
CompoundMesh(CompoundMesh)
CompoundMesh(CompoundMesh, Vector3f)
GImpactCollisionShape(CompoundMesh, Vector3f)
HullCollisionShape(Vector3f...)
IndexedMesh(FloatBuffer)
MeshCollisionShape(boolean, CompoundMesh)
MultiSphere(Vector3f[], float...)
Added 17 other public methods:
ChildCollisionShape.split()
CollisionShape.aabbCenter()
CollisionShape.canSplit()
CollisionShape.scaledVolume()
CollisionShape.toSplittableShape()
CompoundCollisionShape.connectivityMatrix()
CompoundCollisionShape.countGroups()
CompoundCollisionShape.split()
CompoundMesh.maxMin()
CompoundMesh.split()
ConvexShape.toHullShape()
GImpactCollisionShape.split()
HullCollisionShape.split()
IndexedMesh.copyTriangle()
IndexedMesh.maxMin()
IndexedMesh.split()
MeshCollisionShape.split()
Other library enhancements:
Added the createGImpactShape()
method to the CollisionShapeFactory
class.
Added the pairTest()
method to the CollisionSpace
class.
Added the countMeshTriangles()
method to the GImpactCollisionShape
class.
Based on v8.2.0 of the Heart library.
Updated the native libraries to v16.3.0 of Libbulletjme.
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