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Medicells recipies in the description
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RosSample committed Aug 30, 2023
1 parent b056806 commit a631425
Showing 1 changed file with 11 additions and 11 deletions.
22 changes: 11 additions & 11 deletions modular_skyrat/modules/cellguns/code/medigun_research.dm
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/datum/design/medicell/brute2
name = "Brute II Medicell"
desc = "Gives cell-loaded mediguns improved brute damage healing functionality."
desc = "Gives cell-loaded mediguns improved brute damage healing functionality. Requires libital to construct."
id = "brute2medicell"
materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT, /datum/material/glass = SHEET_MATERIAL_AMOUNT, /datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT)
reagents_list = list(/datum/reagent/medicine/c2/libital = 10)
build_path = /obj/item/weaponcell/medical/brute/tier_2

/datum/design/medicell/burn2
name = "Burn II Medicell"
desc = "Gives cell-loaded mediguns improved burn damage healing functionality."
desc = "Gives cell-loaded mediguns improved burn damage healing functionality. Requires aiuri to construct."
id = "burn2medicell"
materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT, /datum/material/glass = SHEET_MATERIAL_AMOUNT, /datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT)
reagents_list = list(/datum/reagent/medicine/c2/aiuri = 10)
build_path = /obj/item/weaponcell/medical/burn/tier_2

/datum/design/medicell/toxin2
name = "Toxin II Medicell"
desc = "Gives cell-loaded mediguns improved toxin damage healing functionality."
desc = "Gives cell-loaded mediguns improved toxin damage healing functionality. Requires multiver to construct."
id = "toxin2medicell"
materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT, /datum/material/glass = SHEET_MATERIAL_AMOUNT, /datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT)
reagents_list = list(/datum/reagent/medicine/c2/multiver = 10)
build_path = /obj/item/weaponcell/medical/toxin/tier_2

/datum/design/medicell/oxy2
name = "Oxygen II Medicell"
desc = "Gives cell-loaded mediguns improved oxygen deprivation healing functionality."
desc = "Gives cell-loaded mediguns improved oxygen deprivation healing functionality. Requires convermol to construct."
id = "oxy2medicell"
materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT, /datum/material/glass = SHEET_MATERIAL_AMOUNT, /datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT)
reagents_list = list(/datum/reagent/medicine/c2/convermol = 10)
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/datum/design/medicell/brute3
name = "Brute III Medicell"
desc = "Gives cell-loaded mediguns advanced brute damage healing functionality."
desc = "Gives cell-loaded mediguns advanced brute damage healing functionality. Requires salicylic acid to construct."
id = "brute3medicell"
materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT, /datum/material/glass = SHEET_MATERIAL_AMOUNT, /datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SMALL_MATERIAL_AMOUNT * 5)
reagents_list = list(/datum/reagent/medicine/sal_acid = 10)
build_path = /obj/item/weaponcell/medical/brute/tier_3

/datum/design/medicell/burn3
name = "Burn III Medicell"
desc = "Gives cell-loaded mediguns advanced burn damage healing functionality."
desc = "Gives cell-loaded mediguns advanced burn damage healing functionality. Requires oxandrolone to construct."
id = "burn3medicell"
materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT, /datum/material/glass = SHEET_MATERIAL_AMOUNT, /datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SMALL_MATERIAL_AMOUNT * 5)
reagents_list = list(/datum/reagent/medicine/oxandrolone = 10)
build_path = /obj/item/weaponcell/medical/burn/tier_3

/datum/design/medicell/toxin3
name = "Toxin III Medicell"
desc = "Gives cell-loaded mediguns advanced toxin damage healing functionality."
desc = "Gives cell-loaded mediguns advanced toxin damage healing functionality. Requires pentetic acid to construct."
id = "toxin3medicell"
materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT, /datum/material/glass = SHEET_MATERIAL_AMOUNT, /datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SMALL_MATERIAL_AMOUNT * 5)
reagents_list = list(/datum/reagent/medicine/pen_acid = 10)
build_path = /obj/item/weaponcell/medical/toxin/tier_3

/datum/design/medicell/oxy3
name = "Oxygen III Medicell"
desc = "Gives cell-loaded mediguns advanced oxygen deprivation healing functionality."
desc = "Gives cell-loaded mediguns advanced oxygen deprivation healing functionality. Requires salbutamol to construct."
id = "oxy3medicell"
materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT, /datum/material/glass = SHEET_MATERIAL_AMOUNT, /datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SMALL_MATERIAL_AMOUNT * 5)
build_path = /obj/item/weaponcell/medical/oxygen/tier_3
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/datum/design/medicell/utility/clot
name = "Clotting Medicell"
desc = "Gives cell-loaded mediguns projectile-based coagulation functionality."
desc = "Gives cell-loaded mediguns projectile-based coagulation functionality. Requires saline-glucose solution and blood to construct."
id = "clotmedicell"
materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT, /datum/material/glass = SHEET_MATERIAL_AMOUNT, /datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SMALL_MATERIAL_AMOUNT * 5)
build_path = /obj/item/weaponcell/medical/utility/clotting
reagents_list = list(/datum/reagent/medicine/salglu_solution = 5, /datum/reagent/blood = 5)

/datum/design/medicell/utility/temp
name = "Temperature Adjustment Medicell"
desc = "Gives cell loaded-mediguns projectile-based body temperature regulation functionality."
desc = "Gives cell loaded-mediguns projectile-based body temperature regulation functionality. Requires leporazine to construct."
id = "tempmedicell"
materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT, /datum/material/glass = SHEET_MATERIAL_AMOUNT, /datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SMALL_MATERIAL_AMOUNT * 5)
build_path = /obj/item/weaponcell/medical/utility/temperature
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/datum/design/medicell/utility/relocation
name = "Oppressive Force Relocation Medicell"
desc = "Gives cell-loaded mediguns projectile-based rubbernecker relocation functionality, by dumping them into the Medbay lobby via eigenstate manipulation. Only works in Medbay when fired by authorized users."
desc = "Gives cell-loaded mediguns projectile-based rubbernecker relocation functionality, by dumping them into the Medbay lobby via eigenstate manipulation. Only works in Medbay when fired by authorized users. Requires eigenstasium to construct."
id = "relocatemedicell"
materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT, /datum/material/glass = SHEET_MATERIAL_AMOUNT, /datum/material/plasma = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SMALL_MATERIAL_AMOUNT * 5, /datum/material/bluespace = SHEET_MATERIAL_AMOUNT)
reagents_list = list(/datum/reagent/eigenstate = 10)
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