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@[Link("raylib")] | ||
lib RayGUI | ||
struct GUIStyleProp | ||
control_id : LibC::UShort | ||
property_id : LibC::UShort | ||
property_value : LibC::Int | ||
end | ||
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enum GUIControlState | ||
Normal = 0 | ||
Focused | ||
Pressed | ||
Disabled | ||
end | ||
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enum GUITextAlignment | ||
Left = 0 | ||
Center | ||
Right | ||
end | ||
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enum GUIControl | ||
Default = 0 | ||
Label | ||
Button | ||
Toggle | ||
Slider | ||
ProgressBar | ||
CheckBox | ||
ComboBox | ||
DropdownBox | ||
TextBox | ||
ValueBox | ||
Spinner | ||
ListView | ||
ColorPicker | ||
ScrollBar | ||
StatusBar | ||
end | ||
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enum GuiControlProperty | ||
BorderColorNormal = 0 | ||
BaseColorNormal | ||
TextColorNormal | ||
BorderColorFocused | ||
BaseColorFocused | ||
TextColorFocused | ||
BorderColorPressed | ||
BaseColorPressed | ||
TextColorPressed | ||
BorderColorDisabled | ||
BaseColorDisabled | ||
TextColorDisabled | ||
BorderWidth | ||
TextPadding | ||
TextAlignment | ||
Reserved | ||
end | ||
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enum GUIDefaultProperty | ||
TextSize = 16 | ||
TextSpacing | ||
LineColor | ||
BackgroundColor | ||
end | ||
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enum GuiToggleProperty | ||
GroupPadding = 16 | ||
end | ||
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enum GUISliderProperty | ||
SliderWidth = 16 | ||
SliderPadding | ||
end | ||
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enum GUIProgressBarProperty | ||
ProgressPadding = 16 | ||
end | ||
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enum GUICheckBoxProperty | ||
CheckPadding = 16 | ||
end | ||
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enum GUIDropdownBoxProperty | ||
ArrowPadding = 16 | ||
DropdownItemsPadding | ||
end | ||
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enum GUITextBoxProperty | ||
TextInnerPadding = 16 | ||
TextLinesPadding | ||
ColorSelectedFG | ||
ColorSelectedBG | ||
end | ||
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enum GUISpinnerProperty | ||
SpinButtonWidth = 16 | ||
SpinButtonPadding | ||
end | ||
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enum GUIScrollBarProperty | ||
ArrowsSize = 16 | ||
ArrowsVisible | ||
ScrollSliderPadding | ||
ScrollSliderSize | ||
ScrollPadding | ||
ScrollSpeed | ||
end | ||
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enum GUIScrollBarSide | ||
Left = 0 | ||
RIght | ||
end | ||
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enum GUIListViewProperty | ||
ListItemsHeight = 16 | ||
ListItemsPadding | ||
ScrollBarWidth | ||
ScrollBarSide | ||
end | ||
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enum GUIColorPickerProperty | ||
ColorSelectorSize = 16 | ||
HueBarWidth | ||
HueBarPadding | ||
HueBarSelectorHeight | ||
HueBarSelectorOverflow | ||
end | ||
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fun load_style_from_memory = GuiLoadStyleFromMemory(file_data : LibC::UChar*, data_size : LibC::Int) | ||
fun get_text_width = GetTextWidth(text : LibC::Char*) : LibC::Int | ||
fun get_text_bounds = GetTextWidth(control : LibC::Int, bounds : Raylib::Rectangle) : Raylib::Rectangle | ||
fun get_text_icon = GetTextIcon(text : LibC::Char*, icon_id : LibC::Int*) : LibC::Char* | ||
fun draw_text = GuiDrawText(text : LibC::Char*, text_bounds : Raylib::Rectangle, alignment : LibC::Int, tint : Raylib::Color) | ||
fun draw_rectangle = GuiDrawRectangle(rec : Raylib::Rectangle, border_width : LibC::Int, border_color : Raylib::Color, color : Raylib::Color) | ||
fun text_split = GuiTextSplit(text : LibC::Char*, delimiter : LibC::Char, count : LibC::Int*, text_row : LibC::Int*) : LibC::Char** | ||
fun convert_hsv_to_rgb = ConvertHSVtoRGB(hsv : Raylib::Vector3) : Raylib::Vector3 | ||
fun convert_rgb_to_hsv = ConvertRGBtoHSV(rgb : Raylib::Vector3) : Raylib::Vector3 | ||
fun scroll_bar = GuiScrollBar(bounds : Raylib::Rectangle, value : LibC::Int, min_value : LibC::Int, max_value : LibC::Int) : LibC::Int | ||
fun tooltip = GuiTooltip(control_rec : Raylib::Rectangle) | ||
fun fade = GuiFade(color : Raylib::Color, alpha : LibC::Float) | ||
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fun enable = GuiEnable | ||
fun disable = GuiDisable | ||
fun lock = GuiLock | ||
fun unlock = GuiUnlock | ||
fun locked? = GuiIsLocked : Bool | ||
fun set_aplha = GuiSetAlpha(alpha : LibC::Float) | ||
fun set_state = GuiSetState(state : LibC::Int) | ||
fun get_state = GuiGetState : LibC::Int | ||
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fun set_font = GuiSetFont(font : Raylib::Font) | ||
fun get_font = GuiGetFont : Raylib::Font | ||
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fun set_style = GuiSetStyle(control : LibC::Int, property : LibC::Int, value : LibC::Int) | ||
fun get_style = GuiGetStyle(control : LibC::Int, property : LibC::Int) : LibC::Int | ||
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fun window_box = GuiWindowBox(bounds : Raylib::Rectangle, title : LibC::Char*) : LibC::Int | ||
fun group_box = GuiGroupBox(bounds : Raylib::Rectangle, text : LibC::Char*) : LibC::Int | ||
fun line = GuiLine(bounds : Raylib::Rectangle, text : LibC::Char*) : LibC::Int | ||
fun panel = GuiPanel(bounds : Raylib::Rectangle) : LibC::Int | ||
fun tab_bar = GuiTabBar(bounds : Raylib::Rectangle, text : LibC::Char**, count : LibC::Int, active : LibC::Int*) : LibC::Int | ||
fun scroll_panel = GuiScrollPanel(bounds : Raylib::Rectangle, text : LibC::Char*, content : Raylib::Rectangle, scroll : Raylib::Vector2*, view : Raylib::Rectangle*) : LibC::Int | ||
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fun label = GuiLabel(bounds : Raylib::Rectangle, text : LibC::Char*) : LibC::Int | ||
fun button = GuiButton(bounds : Raylib::Rectangle, text : LibC::Char*) : LibC::Int | ||
fun label_button = GuiLabelButton(bounds : Raylib::Rectangle, text : LibC::Char*) : LibC::Int | ||
fun toggle = GuiToggle(bounds : Raylib::Rectangle, text : LibC::Char*, active : Bool*) : LibC::Int | ||
fun toggle_group = GuiToggleGroup(bounds : Raylib::Rectangle, text : LibC::Char*, active : Bool*) : LibC::Int | ||
fun toggle_slider = GuiToggleSlider(bounds : Raylib::Rectangle, text : LibC::Char*, active : Bool*) : LibC::Int | ||
fun check_box = GuiCheckBox(bounds : Raylib::Rectangle, text : LibC::Char*, checked : Bool*) : LibC::Int | ||
fun combo_box = GuiComboBox(bounds : Raylib::Rectangle, text : LibC::Char*, active : LibC::Int*) : LibC::Int | ||
fun dropdown_box = GuiDropdownBox(bounds : Raylib::Rectangle, text : LibC::Char*, active : LibC::Int*, edit_mode : Bool) : LibC::Int | ||
fun text_box = GuiTextBox(bounds : Raylib::Rectangle, text : LibC::Char*, text_size : LibC::Int, edit_mode : Bool) : LibC::Int | ||
fun spinner = GuiSpinner(bounds : Raylib::Rectangle, text : LibC::Char*, value : LibC::Int*, min_value : LibC::Int, max_value : LibC::Int, edit_mode : Bool) : LibC::Int | ||
fun value_box = GuiValueBox(bounds : Raylib::Rectangle, text : LibC::Char*, value : LibC::Int*, min_value : LibC::Int, max_value : LibC::Int, edit_mode : Bool) : LibC::Int | ||
fun slider_pro = GuiSliderPro(bounds : Raylib::Rectangle, text_left : LibC::Char*, text_right : LibC::Char*, value : LibC::Float, min_value : LibC::Float, max_value : LibC::Float, slider_width : LibC::Int) : LibC::Int | ||
fun slider = GuiSlider(bounds : Raylib::Rectangle, text_left : LibC::Char*, text_right : LibC::Char*, value : LibC::Float, min_value : LibC::Float, max_value : LibC::Float) : LibC::Int | ||
fun slider_bar = GuiSliderBar(bounds : Raylib::Rectangle, text_left : LibC::Char*, text_right : LibC::Char*, value : LibC::Float, min_value : LibC::Float, max_value : LibC::Float) : LibC::Int | ||
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# fun text_box_multi = GuiTextBoxMulti(bounds : Raylib::Rectangle, text : LibC::Char*, text_size : LibC::Int, edit_mode : Bool) : Bool | ||
fun progress_bar = GuiProgressBar(bounds : Raylib::Rectangle, text_left : LibC::Char*, text_right : LibC::Char*, value : LibC::Float, min_value : LibC::Float, max_value : LibC::Float) : LibC::Float | ||
fun status_bar = GuiStatusBar(bounds : Raylib::Rectangle, text : LibC::Char*) | ||
fun dummy_rec = GuiDummyRec(bounds : Raylib::Rectangle, text : LibC::Char*) | ||
fun scroll_bar = GuiScrollBar(bounds : Raylib::Rectangle, value : LibC::Int, min_value : LibC::Int, max_value : LibC::Int) : LibC::Int | ||
fun grid = GuiGrid(bounds : Raylib::Rectangle, spacing : LibC::Float, subdivs : LibC::Int) : Raylib::Vector2 | ||
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fun list_view = GuiListView(bounds : Raylib::Rectangle, text : LibC::Char*, scroll_index : LibC::Int*, active : LibC::Int) : LibC::Int | ||
fun list_view_ex = GuiListViewEx(bounds : Raylib::Rectangle, text : LibC::Char**, count : LibC::Int, focus : LibC::Int*, scroll_index : LibC::Int*, active : LibC::Int) : LibC::Int | ||
fun message_box = GuiMessageBox(bounds : Raylib::Rectangle, title : LibC::Char*, message : LibC::Char*, buttons : LibC::Char*) : LibC::Int | ||
fun text_input_box = GuiTextInputBox(bounds : Raylib::Rectangle, title : LibC::Char*, message : LibC::Char*, buttons : LibC::Char*, text : LibC::Char*) : LibC::Int | ||
fun color_picker = GuiColorPicker(bounds : Raylib::Rectangle, color : Raylib::Color) : Raylib::Color | ||
fun color_panel = GuiColorPanel(bounds : Raylib::Rectangle, color : Raylib::Color) : Raylib::Color | ||
fun color_bar_alpha = GuiColorBarAlpha(bounds : Raylib::Rectangle, alpha : LibC::Float) : LibC::Float | ||
fun color_bar_hue = GuiColorBarAlpha(bounds : Raylib::Rectangle, value : LibC::Float) : LibC::Float | ||
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fun load_style = GuiLoadStyle(filename : LibC::Char*) | ||
fun load_style_default = GuiLoadStyleDefault | ||
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fun icon_text = GuiIconText(icon_id : LibC::Int, text : LibC::Char*) : LibC::Char* | ||
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fun draw_icon = GuiDrawIcon(icon_id : LibC::Int, pos_x : LibC::Int, pos_y : LibC::Int, pixel_size : LibC::Int, color : Raylib::Color) | ||
fun get_icons = GuiGetIcons : LibC::UInt* | ||
fun get_icon_data = GuiGetIconData(icon_id : LibC::Int) : LibC::UInt* | ||
fun set_icon_data = GuiSetIconData(icon_id : LibC::Int, data : LibC::UInt*) | ||
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fun set_icon_pixel = GuiSetIconPixel(icon_id : LibC::Int, x : LibC::Int, y : LibC::Int) | ||
fun clear_icon_pixel = GuiClearIconPixel(icon_id : LibC::Int, x : LibC::Int, y : LibC::Int) | ||
fun check_icon_pixel = GuiCheckIconPixel(icon_id : LibC::Int, x : LibC::Int, y : LibC::Int) | ||
end |