Allow toggling SVs in the editor #1547
GitHub Actions / Test Results (Windows, MultiThreaded)
failed
Aug 15, 2023 in 0s
Test Results (Windows, MultiThreaded) ❌
❌ TestResults-Windows-MultiThreaded.trx
4937 tests were completed in 1825s with 4920 passed, 2 failed and 15 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Rulesets.Mania.Tests.Mods.TestSceneManiaModConstantSpeed | 1✔️ | 1❌ | 12s | |
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiplayer | 26✔️ | 1❌ | 32s |
❌ osu.Game.Rulesets.Mania.Tests.Mods.TestSceneManiaModConstantSpeed
❌ TestConstantScroll
TearDown : System.TimeoutException : "test passed" timed out
✔️ TestConstructor
❌ osu.Game.Tests.Visual.Multiplayer.TestSceneMultiplayer
✔️ TestConstructor
✔️ TestCreateRoomViaKeyboard
✔️ TestCreateRoomWithoutPassword
✔️ TestCreateRoomWithPassword
✔️ TestEmpty
✔️ TestExitMidJoin
✔️ TestGameplayDoesntStartWithNonLoadedUser
✔️ TestGameplayExitFlow
✔️ TestGameplayFlow
✔️ TestGameplayStartsWhileInSpectatorScreen
❌ TestItemAddedAndDeletedByOtherUserDuringGameplay
TearDown : System.TimeoutException : "wait for state change" timed out
✔️ TestItemAddedByOtherUserDuringGameplay
✔️ TestJoinRoomWithoutPassword
✔️ TestJoinRoomWithPassword
✔️ TestLeaveNavigation
✔️ TestLobbyEvents
✔️ TestLocalPasswordUpdatedWhenMultiplayerSettingsChange
✔️ TestLocalPlayDoesNotStartWhileSpectatingWithNoBeatmap
✔️ TestLocalPlayStartsWhileSpectatingWhenBeatmapBecomesAvailable
✔️ TestPlayStartsWithCorrectBeatmapWhileAtSongSelect
✔️ TestPlayStartsWithCorrectModsWhileAtSongSelect
✔️ TestPlayStartsWithCorrectRulesetWhileAtSongSelect
✔️ TestRoomSettingsReQueriedWhenJoiningRoom
✔️ TestSpectatingStateNotResetOnBackButtonOutsideOfGameplay
✔️ TestSpectatingStateResetOnBackButtonDuringGameplay
✔️ TestSubScreenExitedWhenDisconnectedFromMultiplayerServer
✔️ TestUserSetToIdleWhenBeatmapDeleted
Annotations
Check failure on line 522 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (Windows, MultiThreaded)
osu.Game.Rulesets.Mania.Tests.Mods.TestSceneManiaModConstantSpeed ► TestConstantScroll
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
TearDown : System.TimeoutException : "test passed" timed out
Raw output
TearDown : System.TimeoutException : "test passed" timed out
--TearDown
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 522
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
Check failure on line 522 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (Windows, MultiThreaded)
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiplayer ► TestItemAddedAndDeletedByOtherUserDuringGameplay
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
TearDown : System.TimeoutException : "wait for state change" timed out
Raw output
TearDown : System.TimeoutException : "wait for state change" timed out
--TearDown
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 522
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
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