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Allow toggling SVs in the editor #1547

Allow toggling SVs in the editor

Allow toggling SVs in the editor #1547

GitHub Actions / Test Results (Windows, MultiThreaded) failed Aug 15, 2023 in 0s

Test Results (Windows, MultiThreaded) ❌

Tests failed

❌ TestResults-Windows-MultiThreaded.trx

4937 tests were completed in 1825s with 4920 passed, 2 failed and 15 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Rulesets.Mania.Tests.Mods.TestSceneManiaModConstantSpeed 1✔️ 1❌ 12s
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiplayer 26✔️ 1❌ 32s

❌ osu.Game.Rulesets.Mania.Tests.Mods.TestSceneManiaModConstantSpeed

❌ TestConstantScroll
	TearDown : System.TimeoutException : "test passed" timed out
✔️ TestConstructor

❌ osu.Game.Tests.Visual.Multiplayer.TestSceneMultiplayer

✔️ TestConstructor
✔️ TestCreateRoomViaKeyboard
✔️ TestCreateRoomWithoutPassword
✔️ TestCreateRoomWithPassword
✔️ TestEmpty
✔️ TestExitMidJoin
✔️ TestGameplayDoesntStartWithNonLoadedUser
✔️ TestGameplayExitFlow
✔️ TestGameplayFlow
✔️ TestGameplayStartsWhileInSpectatorScreen
❌ TestItemAddedAndDeletedByOtherUserDuringGameplay
	TearDown : System.TimeoutException : "wait for state change" timed out
✔️ TestItemAddedByOtherUserDuringGameplay
✔️ TestJoinRoomWithoutPassword
✔️ TestJoinRoomWithPassword
✔️ TestLeaveNavigation
✔️ TestLobbyEvents
✔️ TestLocalPasswordUpdatedWhenMultiplayerSettingsChange
✔️ TestLocalPlayDoesNotStartWhileSpectatingWithNoBeatmap
✔️ TestLocalPlayStartsWhileSpectatingWhenBeatmapBecomesAvailable
✔️ TestPlayStartsWithCorrectBeatmapWhileAtSongSelect
✔️ TestPlayStartsWithCorrectModsWhileAtSongSelect
✔️ TestPlayStartsWithCorrectRulesetWhileAtSongSelect
✔️ TestRoomSettingsReQueriedWhenJoiningRoom
✔️ TestSpectatingStateNotResetOnBackButtonOutsideOfGameplay
✔️ TestSpectatingStateResetOnBackButtonDuringGameplay
✔️ TestSubScreenExitedWhenDisconnectedFromMultiplayerServer
✔️ TestUserSetToIdleWhenBeatmapDeleted

Annotations

Check failure on line 522 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Mania.Tests.Mods.TestSceneManiaModConstantSpeed ► TestConstantScroll

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  TearDown : System.TimeoutException : "test passed" timed out
Raw output
TearDown : System.TimeoutException : "test passed" timed out
--TearDown
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 522
   at osu.Framework.Testing.TestScene.RunTestsFromNUnit()

Check failure on line 522 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Tests.Visual.Multiplayer.TestSceneMultiplayer ► TestItemAddedAndDeletedByOtherUserDuringGameplay

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  TearDown : System.TimeoutException : "wait for state change" timed out
Raw output
TearDown : System.TimeoutException : "wait for state change" timed out
--TearDown
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 522
   at osu.Framework.Testing.TestScene.RunTestsFromNUnit()