1
- enter real-time mode
2
- enter precomputation mode
i/o
- Using raytracing precomputed texture off/on
P
while in precomputation (2
) mode - save texture to fille
drag'n'drop
file to app - load texture from file
When you open the app, simple (1 bounce) real time lighting is used.
Next, press 2
to switch to the precomputation mode, wait about 1 minute and press 1
to return back.
Now you can press o
and enable using precomputed luminance information from texture!