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Releases: skedgyedgy/FNF-PsychEngine

sixth rgb test

08 Jan 22:49
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sixth rgb test Pre-release
Pre-release

this is a release candidate 'cause THE THING'S ALMOST DONE WOOOO!!

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changelog

  • added song name value
  • added values for character names
  • added song progress percentage
  • added note miss and hit events
  • added field for current combo type
  • the rating percentage value now finally works
  • added a spooky red border during the two monster songs and thorns

full changelog: 0.5.1...0.5.1-rgb.6

five-and-a-halfth rgb test (0.5.1)

05 Jan 03:26
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a few minor additions that don't warrant a whole new number

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What's Changed

  • added 5 custom strings and 5 custom number values for modders to use
  • invalid values are handled differently now

Full Changelog: 0.5.1...0.5.1-rgb.5.5

fifth rgb test (0.5.1)

04 Jan 01:06
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WOOOO CONTROLS ARE NOW PERSONALIZED

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What's Changed

  • the controls on your keyboard now match your controls in-game, so if you use QWOP, DFJK, or anything other than WASD you are now welcome
  • added 8 custom flags for modders to use

Full Changelog: 0.5.1...0.5.1-rgb.5

fourth rgb test (0.5.1) HOTFIX

02 Jan 19:47
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oops i accidentally broke vanilla lemme fix that

MODS CAN NOW INCLUDE THEIR OWN CUSTOM PROFILES WHICH ARE AUTOMATICALLY INSTALLED ON ARTEMIS WHEN THEY'RE RUN WOOO

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fourth rgb test (0.5.1)

02 Jan 18:29
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fourth test of the rgb artemis integration for psych engine

MODS CAN NOW INCLUDE THEIR OWN CUSTOM PROFILES WHICH ARE AUTOMATICALLY INSTALLED ON ARTEMIS WHEN THEY'RE RUN WOOO

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third rgb test (0.5.1)

01 Jan 21:45
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third test of the rgb artemis integration for psych engine

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second rgb test (0.5.1)

31 Dec 03:28
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second test of the rgb artemis integration for psych engine

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first rgb test (0.5.1)

29 Dec 21:31
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first test of the rgb artemis integration for psych engine

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