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Don't go from Idle(UAC) straight to the Dead state. The problem with
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that, is Dead's OnActivate() cleans up all callback pointers, thus
making a subsequent self.ua.DiscCb() effectively a NOP.
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sobomax committed Oct 26, 2024
1 parent 70741e4 commit 9c3ce23
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion sippy/uac_state_idle.go
Original file line number Diff line number Diff line change
Expand Up @@ -160,7 +160,7 @@ func (self *UacStateIdle) RecvEvent(_event sippy_types.CCEvent) (sippy_types.UaS
disconnect_ts, _ := sippy_time.NewMonoTime()
self.ua.SetDisconnectTs(disconnect_ts)
}
return NewUaStateDead(self.ua, self.config), func() { self.ua.DiscCb(_event.GetRtime(), _event.GetOrigin(), 0, nil) }, nil
return NewUaStateDisconnected(self.ua, self.config), func() { self.ua.DiscCb(_event.GetRtime(), _event.GetOrigin(), 0, nil) }, nil
}

func (self *UacStateIdle) ID() sippy_types.UaStateID {
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