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This PR adds Lua as an editor scripting language, enabling you to write plugins and edit keybinds from an init.lua file instead of through Java and GUIs. This is all possible due to gudzpoz's fantastic LuaJava project.
Notes
init.lua
file must be located inEditorActions.getConfigDir() + "/lua"
~/Library/Application Support/Graphedit/lua
~/.local/graphedit/lua
%APPDATA%\graphedit\lua
(untested for now)Minimal Example