Regulate is a lightweight library that brings the following time-based regulation operations for things that can emit values over times (and are not using reactive programming or AsyncSequence
).
- Debounce (Outputs elements only after a specified time interval elapses between events)
- Throttle (Outputs either the most-recent or first element pushed by a producer in the specified time interval)
Regulate is entirely backed by Swift concurrency and limits the number of created Tasks
to the minimum.
let regulator = Task.debounce(dueTime: .milliseconds(200)) { (value: Int) in
print(value)
}
// the created `regulator` can be used across `Tasks` and each call to `regulator.push(x)`
// will feed the regulation system
// the execution of the provided closure will be debounced and executed 200ms after the last call to `push(x)`
Regulate also provides SwiftUI helpers to regulate buttons and bindings out of the box. You can give a look at the Sample app.
For a Button, it is as simple as:
Button {
print("I've been hit (throttled)!")
} label: {
Text("Hit me")
}
.throttle(dueTime: .seconds(1))
For a Binding, there is a tiny bit of extra work:
@State private var text = ""
@StateObject private var debouncer = Debouncer<String>(dueTime: .seconds(1))
...
TextField(
text: self
.$text
.perform(regulator: debouncer) { text in
print("regulated text \(text)") // you can perform any side effect here!
}
) {
Text("prompt")
}
To use the Regulate
library in a SwiftPM project,
add the following line to the dependencies in your Package.swift
file:
.package(url: "https://github.com/sideeffect-io/Regulate"),
Include "Regulate"
as a dependency for your executable target:
.target(name: "<target>", dependencies: ["Regulate"]),
Finally, add import Regulate
to your source code.