FLO is a Warcraft III toolkit written in Rust:
- Warcraft III server implementation with reconnect, artificial delay, live streaming, and many other features
- Containerized-micro services for easy-to-use server-side API and rapid nodes deployment
- Cross-platform client-side application to run internet games through LAN emulation
- Libraries, for example, W3GS protocol parsing, map file parsing, replay parsing/generating, and LAN game creation
- C++ Compiler
- CMake
- Latest Stable Rust
git submodule update --init --recursive
RUST_LOG=debug
DATABASE_URL=postgres://postgres:postgres@localhost/flo
FLO_CONTROLLER_SECRET='1111'
FLO_NODE_SECRET='1111'
JWT_SECRET_BASE64=MTExMQ==
diesel migration run
Insert a row into api_client
table with secret = 1111
(Corresponds to the values in above .env file)
Insert 2 rows into player
table with source_id
= 0
and api_client_id
equals to the API client id you created in the previous step.
Assuming added player ids are 1
and 2
Insert a row into node
with secret
= 1111
(Corresponds to the values in above .env file)
cargo run -p flo-node-service
cargo run -p flo-controller-service
# for player 1
cargo run -p flo-cli -- client 1 connect
# for player 2
cargo run -p flo-cli -- client 2 connect
cargo run -p flo-cli -- server run-game 1 2
You will see 2 games correspond to the 2 players
Open 2 Warcraft III to join both games and the game will start.
- @nielsAD -- GoWarcraft3
- Fingon -- Help in game mechanics and algorithms
- @Josko -- Aura Bot
- Varlock -- the author of the GHost++ bot
- @Miezhiko -- initial Linux support
- JSamir/tofik-mamisho -- wc3-replay-parser
- PBug90 -- w3gjs