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An implementation of the classical physics "n-body problem" using browser Canvas, WebAssembly and AssemblyScript

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n-body Wasm + Canvas Tech Demo

Live mobile-ready demo

WebVR Version

Hello, this is a tech demo for:

  • WebAssembly (Wasm) - a high performance web binary that allows execution of other languages on the web (C, C++, Rust, etc)
  • AssemblyScript - a TypeScript subset that compiles to Wasm
  • Web Workers - a separate thread to run our Wasm calculations
  • Canvas API - drawing API for visualization

We'll apply this tech to the n-body problem. This is an astro-physics problem famous for being numerical (solved by a program) instead of analytical (solved by equations).

Essentially we'll throw some debris in a 3d space and watch it go spinny.

Why? The n-body problem is CPU intensive.
We will code those computations in WebAssembly (high performance C/Rust/AssemblyScript code), then run them in a separate thread.

Anectodally this is a 60% performance boost on mobile. It's also hard-core nerd-core.

Welcome to the back-end of the front-end - high-performance computing in the browser. This is crucial tech for the web as we move to WebVR.

Running Locally

If you have Node.js >= 8 installed:

# Install all the dev packages
npm install

# Build the Wasm using assemblyBuild.js and rollup.config.js
npm run build

# Serve the app
npm run serve

Build Tools

I'm always evaluating alternative tools to see what's coming in the future of technology.

gulpfile.js builds the AssemblyScript to WebAssembly output.

rollup.config.js file builds the two js files needed for the web application: main.js and workerWasm.js.

  • Why so complicated? Memory management is still a thing. I spent a fair amount of time on this project trying to get it to work without a build toolchange. Passing arrays to/from AssemblyScript is dumb-hard (the unsatisfying kind of hard), and the best solution is to use AssemblyScript's loader, which is going to require a require().

  • Why rollup? I wanted something lighter-weight than webpack so tried rollup. Rollup was trivial to configure a 2nd entry point and requires("almost no attention").

Architecture and Design

This is a simulation hosted in a web browser, and expands on an AssemblyScript starter project from https://webassembly.studio

UI THREAD                /          WORKER THREAD
   
browser
  |
index.html
  |
main.js
  |
nBodySimulator.js-----(web worker------workerWasm.js
  |                 message passing)     |
(draws to)                             nBodyForces.wasm
  |
nBodyVisualizer.js

Implementation

Files:

src/index.html               -  sets up the Canvas and UI, then runs main.js.

rollup.config.js             -  Build file for main.js and workerWasm.js

src/main.js                  -  Entry point.  Creates a nBodySystem(), passing a nBodyVisCanvas()

src/nBodyVisualizer.js       -  Simulation visualizers   <===  ES6 Classes are standard and fun

src/nBodySimulator.js        -  Simulation loop and loads a nBodyForces implementation
src/workerWasm.js            -  Web worker to calculate in separate thread     <=== WebAssembly and Web Workers

gulpfile.js                  -  Gulpfile to process assembly/*

src/assembly/nBodyForces.ts  -  AssemblyScript code to calculate forces.       <===  Sciency!

dist/assembly/nBodyForces.wasm - nBodyForces.ts --binaryen-transpiler--> wasm
dist/assembly/nBodyForces.wat  - An "assembly code" text view of the compiled module  <=== Nerd-core.

node_modules                 -  Node.js stuff
package.json                 -  Package versions and npm run commands
package-lock.json            -  Future proofs package installation
README.md                    -  Turtles all the way down

Need code? Have money? Hire Me!

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An implementation of the classical physics "n-body problem" using browser Canvas, WebAssembly and AssemblyScript

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  • JavaScript 74.5%
  • TypeScript 19.8%
  • HTML 5.5%
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