#d.patterns Design pattern implementations
##Notes:
- The anti patterns will be annotated with @Deprecated tag
##Definitions
- Gamma Categorization
- Creational Patterns
- creation and construction of objects
- Explicit (constructor) vs. implicit (DI, reflection, etc.)
- Wholesale (single statement) vs. piecewise (step-by-step)
- Structural Patterns
- ??? Concerned with the structure (e.g., class members)
- ??? Wrappers that mimic the underlying class interface.
- ??? Stress the importance of good API design.
- Behavioral Patterns
- They are all different; no central theme
- Creational Patterns
##Acknowledgements