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Improve sceSystemServiceReceiveEvent stub #992
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polybiusproxy
merged 7 commits into
shadps4-emu:main
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StevenMiller123:sceSystemServiceReceiveEvent
Oct 15, 2024
Merged
Improve sceSystemServiceReceiveEvent stub #992
polybiusproxy
merged 7 commits into
shadps4-emu:main
from
StevenMiller123:sceSystemServiceReceiveEvent
Oct 15, 2024
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Primarily based on fpPS4's stubbed implementation. Until the various GetEvent functions in libSceSystemService and libSceUserService are implemented, this is all this function needs.
Sorry, Ghost of Tsushima uses this |
@gandalfthewhite19890404 Could you provide a log? I've got the method set to log some extra details, so a log will tell me if there's anything the game is hardcoded to expect. |
Thanks, looks like my stub is working as expected in Ghost of Tsushima. |
Stranger of Paradise: Final Fantasy Origin also uses it and it now goes in-game graphic |
polybiusproxy
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I've added both an EventType enum, and what should be the proper event struct, both based primarily off fpPS4 implementations. In the one game I've seen calling this function, the game runs a while loop until ReceiveEvent returns something other than 0, causing an infinite loop with the current implementation.
This needs testing with other games that can call this function, as I would assume some games may regress from the error return. If any regressions are found, please provide a log.
Confirmed improvements: