Shader Park simplifies creating procedural graphics using javascript.
With just a few lines of code, create shaders which are:
- Animated
- Interactive
- 2D or 3D
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Browse the Interactive Documentation 📖
Build from working Template/Example Projects 🛠️
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- webpages
- threejs
- touchdesigner
- unity (under development)
Explore hundreds of examples
npm install shader-park-core
See examples on glitch
npm run toThreeJS my-sculpture.js
npm run toOffline my-sculpture.js
npm run toRawSDF4Meshing my-sculpture.js
In shader-park-core repo run
npm link
or
yarn link
In shader-park-website repo run
npm link shader-park-core
or
yarn link shader-park-core
The simple cli tools in the converters directory are simple examples of how the API can be used. (TODO, put more examples in readme, and examples folder) For now, explore the available functions in index.js, and see their implementations in the targets directory.
- Implement a class in targets that converts sculpt to the format your target requires (see existing targets for example of available tools for this)
- Expose the functions externally in index.js
- Implement a basic cli converter, (for now this means just copy-pasting an existing converter and swapping out the single converter function. The boilerplate could be factored out and the cli converters could be automatically generated) and use as a cli tool, or use API directly.