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Releases: samolego/Taterzens

Taterzens 1.1.3

14 Jun 14:32
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  • fixes NPE on Taterzen death

Taterzens 1.1.2

10 Jun 11:18
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  • proper language support! (thanks @spaceclouds42 for all the help with converting existing messages to json format)
    • possibility to fetch language from GH if it wasn't included into a released jar yet
    • feel free to translate Taterzens into your language and submit a pr 😉
  • official 1.17 support (fabric only atm)

Taterzens 1.1.1

02 Jun 12:09
a4b1df3
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Taterzens 1.1.1 Pre-release
Pre-release

Pre-release (1.17 snapshots) [Fabric only]

  • fixes #16
  • fixes #17
  • fix some nbt saving issues

Taterzens 1.1.0

25 May 21:05
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Edit (2021-6-2)

A hotfix was published as movement wasn't saved correctly.

Finally!

  • adds FOLLOW movement support
  • team support (no friendly fire if on the same team)
  • nickname hiding on PLAYER type (use vanilla's cmd /data merge entity <taterzen uuid> {CustomNameVisible:0b})
  • sounds in config is now a list - it allows you to set more sounds and one will be chosen at random each time
  • minor visual tweaks to /npc list output

Profession API fixes / changes

  • fix NPE when reading profession data
  • fix item pickup event
  • migrate tick() methods from boolean to Actionresult type to allow for more customisations

Taterzens 1.0.4

07 May 13:50
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  • native mineskin support (use /npc edit skin https://mineskin.org/<SKIN_ID>)
  • fixes #13
  • all lithium incompatibilities should be fixed now
  • forge disguiselib support

Taterzens 1.0.3

28 Apr 10:06
0d5338d
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  • More bugfixes (#11 , #12 )

  • Profession API now allows getting the assigned profession by id.

Taterzens 1.0.2

22 Apr 19:29
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Bugfix update!

  • fixing #7 , #2 and #8 .
  • presets now remember their original name
  • permission overhaul (hiding commands if player doesn't have permissions to execute them)
  • current editor is now shown in action bar

Taterzens 1.0.1

17 Apr 15:37
069186f
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Profession API

I'll create an example mod utilizing professions when I have time, but if you wanna start now, have a look here, here and here. Feel free to PR new events / propose changes, as I'm not that experienced with creating APIs

Fixes / changes

  • Fixed conflicts with Gunpowder Utilities (thanks @Martmists-GH)
  • Fixed Taterzens not being removed after killing when doing /npc list
  • Make Taterzens dissapear in batch
  • oh and there's forge version now btw, which means jitpack will 99% be broken. sorry, I'll try to find a fix.

Taterzens 1.0.0

08 Apr 19:18
faa1dc4
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A huge refactor

Docs comin' in shortly

  • Added ability to edit taterzen behaviour
  • DisguiseLib is now the only way to edit Taterzen types
    • why? to avoid duplicate code, since DisguiseLib was actually created from taterzen types
  • Ability to edit equipment drops
  • Ability to edit which skin layers should be shown (defaults to all)
  • Taterzens are now hidden in the tablist

Taterzens 0.4.0

01 Apr 06:48
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Compatibility with Gunpowder still not solved, see the issue for more details.

Permission support! (luckperms)

  • Taterzens can still run on its own, but if LuckPerms is loaded, you'll get the ability to allow usage of certain-commands-only
  • All permission with comments can be found in config/Taterzens/permissions.json, which is generated on the first run when having LuckPerms loaded