Releases: rzc0d3r/Elden-Ring-Items
v0.1.0
What's Changed
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Fixed a bug that caused weapon modifiers bonuses to disappear after discharging a weapon
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Updates for Moonveil:
- Fixed the damage increase that applied to the sword as well. Now only on the projectile
- Embellishment of the tooltip
- Updates for Blasphemous blade:
- Removed the increase knockback in the charged state
Full Changelog: v0.0.9...v0.1.0
v0.0.9
What's Changed
- Updates for Dark Moon Greatsword:
- Fixed global issues with charge logic. Charge animation can now be interrupted by selecting another item from the inventory or dropping it from the inventory, and the charge state is now stored in the sword object instead of the player object (As with all other weapons in the mod at the moment)
- Code optimization
Full Changelog: v0.0.8...v0.0.9
v0.0.8
What's Changed
- Updates for Dark Moon Greatsword:
- Added charging animation!
- Increased the amount of mana required to charge from 60 to 100
- Increased the number of charged attacks from 8 to 10
- Added tracers to the charged attack projectile
- Charged attack projectile increased by 1.5 times
- Right-click is now handled with AltFunctionUse (right-clicking on the interface will not cause the sword to charge)
- Sword charge is stored in player variables, not in the sword (passing the sword to another player will cause it to become uncharged)
- Fixed the hitbox of the charged attack projectile.
- Updates for Moonveil:
- Fixed typos in the Russian localization
- Charged attack projectile reduced by 1.5 times
- Charged attack projectile hitbox fixed
Full Changelog: v0.0.7...v0.0.8
v0.0.7
What's Changed
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Added 3 new weapons: Great Katana, Sword of Night and Flame, Moonveil
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Added a new consumable item: Black Flame Spell
2.1 Added a new buff: Weapon Inbue: Black Flame
2.2 Added a new debuff: Black Flame -
Update for Rune Arc:
- Now requires 60 mana to use
- Update for Blasphemous blade
- Accelerated sword charging by 2.08 times
- Reduced the increase in base damage when Somber Smithing Stones [1-5] from 10 to 3 for each level
- Update for Dark Moon Greatsword.
- Added "Ice Burn" debuff when hitting a target.
- Reduced base damage from 100 to 85
- Increased attack time from 20 to 27
- Reduced the increase in base damage when Somber Smithing Stones from 10 to 8 per level.
- Update for Rivers of Blood
- Resprite charged attack!
- Removed the "Venom" debuff on the target on impact
- Increased the amount of mana required to charge a katana from 50 to 60
- Reduced the number of invulnerability frames after a charged strike from 12 to 10 (DPS boost)
- Reduced the volume of the charge sound by 25%
- Reduced the sound volume of charged attacks by 15%
- Reduced base damage from 65 to 60
- Reduced the base damage increase for Somber Smithing Stones [1-5] from 8 to 3 per level.
- Reduced the base damage increase for the Somber Smithing Stones [6-10] from 8 to 7 for each level.
- Increased the size of the charged attack by 15%
- Added Hemmorhage: On normal hits, with a 16.6% chance, this mode can be activated,
Under this mode, the katana deals twice as much damage.
- Updates for Giant Crusher
- Reduced the attack time from 30 to 25
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Fixed a bug in the crafting of Somber Smithing Stones [7]
New Craft: 12 Titanium Bar / 12 Adamantite Bar
Workstation: Mythril Anvil / Orichalcum Anvil -
Fixed bug with sticking action on the right mouse button in all weapons!!!
Bug description: you could use the right mouse button action only after discharging the weapon and ONE ADDITIONAL hit.
Now you can immediately use the right mouse button action after discharging the weapon. -
Clarified some descriptions of items in all localizations
Full Changelog: v0.0.6...v0.0.7
v0.0.6
Full Changelog: v0.0.5...v0.0.6
v0.0.5
Full Changelog: v0.0.4...v0.0.5
v0.0.4
Full Changelog: v0.0.3...v0.0.4
v0.0.3
Full Changelog: v0.0.2...v0.0.3
v0.0.2
Full Changelog: https://github.com/rzc0d3r/Elden-Ring-Items/commits/v0.0.2