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refactor(OsuPatch): use attributes instead
Since patches are static classes, there isn't a way to override stuff from a base class; Attributes are the only other way.
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Original file line number | Diff line number | Diff line change |
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@@ -14,9 +14,10 @@ namespace Osu.Patcher.Hook.Patches.LivePerformance; | |
/// the performance counter to the ScoreDisplay's sprite manager. | ||
/// To display "pp" this needs <c>[email protected]</c>/<c>score-p.png</c> in your skin's defined score font. | ||
/// </summary> | ||
[OsuPatch] | ||
[HarmonyPatch] | ||
[UsedImplicitly] | ||
internal class AddPerformanceToUi : OsuPatch | ||
internal static class AddPerformanceToUi | ||
{ | ||
[UsedImplicitly] | ||
[HarmonyTargetMethod] | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,9 @@ | ||
using System; | ||
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||
namespace Osu.Patcher.Hook.Patches; | ||
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||
/// <summary> | ||
/// A base patch that provides utility methods for signature-based patching. | ||
/// A marker for osu! patches for <see cref="OsuPatchProcessor" /> to handle. | ||
/// </summary> | ||
public abstract class OsuPatch; | ||
[AttributeUsage(AttributeTargets.Class)] | ||
public class OsuPatch : Attribute; |
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