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render: Update wgpu to 23 #18431
render: Update wgpu to 23 #18431
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I'm hoping to see a little improvement to webgl performance with this! |
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@adrian17 I saw you made some recommendations for this on Discord - unfortunately I am weeks behind reading a lot of the channels there, and don't really want to skip over anything important - so if you could please copy them over here, or even amend the PR if you have the time, I would be grateful! One suggestion was about not naming the shader stages, right? None at all, or just some? @Dinnerbone I assume you mean this, right: gfx-rs/wgpu#6427 (Just for future reference...) |
#[allow(unused_mut)] | ||
let mut backend = None; | ||
#[cfg(not(any(target_os = "macos", target_os = "ios")))] | ||
{ | ||
backend = backend.or(report.vulkan).or(report.gl); | ||
} | ||
#[cfg(windows)] | ||
{ | ||
backend = backend.or(report.dx12); | ||
} | ||
#[cfg(any(target_os = "macos", target_os = "ios"))] | ||
{ | ||
backend = backend.or(report.metal); | ||
} | ||
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if let Some(stats) = backend { | ||
tracy.plot(BIND_GROUPS, stats.bind_groups.num_allocated as f64); | ||
tracy.plot(BUFFERS, stats.buffers.num_allocated as f64); | ||
tracy.plot(TEXTURES, stats.textures.num_allocated as f64); | ||
tracy.plot(TEXTURE_VIEWS, stats.texture_views.num_allocated as f64); | ||
} | ||
tracy.plot(BIND_GROUPS, report.hub.bind_groups.num_allocated as f64); | ||
tracy.plot(BUFFERS, report.hub.buffers.num_allocated as f64); | ||
tracy.plot(TEXTURES, report.hub.textures.num_allocated as f64); | ||
tracy.plot(TEXTURE_VIEWS, report.hub.texture_views.num_allocated as f64); |
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This lets us drop a whole bunch of (duplicated) dependencies, just look at Cargo.lock!
Currently using egui master.