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Domain Material Settings
This page documents the domain settings for the FLIP Fluid Materials panel.
Surface | Material to use for the fluid surface mesh. |
Fluid Particles | Material to use for the fluid particles. |
Whitewater Foam | Material to use for the whitewater foam particles. |
Whitewater Bubble | Material to use for the whitewater bubble particles. |
Whitewater Spray | Material to use for the whitewater spray particles. |
Whitewater Dust | Material to use for the whitewater dust particles. |
Tip: Materials can also be set by applying a material directly to the fluid surface or whitewater objects.
Tip: A good material in general for whitewater particles is a white Diffuse shader. This shader is quick to compute in Cycles. Another good alternative to increase the brightness of whitewater particles is to use an emission shader.
Note: If the whitewater simulation meshes or fluid particle meshes have been converted to a Blender Point Cloud object type, the material set in the geometry node network will override the material set in both these settings and the material set on the objects. In this case, the material will need to be set in either the geometry node modifier or geometry node group. For more information, see the Attributes > Whitewater Point Clouds documentation.
Import | Import the specified material from the material library into the scene. If All Materials is selected, then all materials in the material library will be imported into the scene. If a material has already been imported into the scene, it will not be re-imported. |
Import Copy | Import a copy of the specified material from the material library into the scene. If All Materials is selected, then all materials in the material library will be imported as a copy into the scene. |