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Missing Battle Tests #2706

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mrgriffin opened this issue Feb 19, 2023 · 1 comment
Open

Missing Battle Tests #2706

mrgriffin opened this issue Feb 19, 2023 · 1 comment
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category: ability Pertains to abilities category: battle-mechanic Pertains to battle mechanics category: battle-tests Related to the automated test environment category: items Pertains to items category: move effect Pertains to move effects

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@mrgriffin
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mrgriffin commented Feb 19, 2023

Please exercise your judgement when writing MESSAGEs—decapitalize things that aren't the names of moves. e.g. "Wobbuffet Endured the hit!" should be "Wobbuffet endured the hit!".

Move effects
  • EFFECT_ABSORB
  • EFFECT_ACCURACY_DOWN
  • EFFECT_ACCURACY_DOWN_2
  • EFFECT_ACCURACY_UP
  • EFFECT_ACCURACY_UP_2
  • EFFECT_ACROBATICS
  • EFFECT_ACUPRESSURE
  • EFFECT_AFTER_YOU
  • EFFECT_ALLY_SWITCH
  • EFFECT_AQUA_RING
  • EFFECT_AROMATIC_MIST
  • EFFECT_ASSIST
  • EFFECT_ASSURANCE
  • EFFECT_ATTACK_ACCURACY_UP
  • EFFECT_ATTACK_DOWN
  • EFFECT_ATTACK_DOWN_2
  • EFFECT_ATTACK_SPATK_UP
  • EFFECT_ATTACK_UP
  • EFFECT_ATTACK_UP_2
  • EFFECT_ATTACK_UP_USER_ALLY
  • EFFECT_ATTRACT
  • EFFECT_AURA_WHEEL
  • EFFECT_AURORA_VEIL
  • EFFECT_AUTOTOMIZE
  • EFFECT_BADDY_BAD
  • EFFECT_BATON_PASS
  • EFFECT_BEAK_BLAST
  • EFFECT_BEAT_UP
  • EFFECT_BELCH
  • EFFECT_BELLY_DRUM
  • EFFECT_BESTOW
  • EFFECT_BIDE
  • EFFECT_BLIZZARD
  • EFFECT_BODY_PRESS
  • EFFECT_BOLT_BEAK
  • EFFECT_BRICK_BREAK
  • EFFECT_BRINE
  • EFFECT_BULK_UP
  • EFFECT_CALM_MIND
  • EFFECT_CAMOUFLAGE
  • EFFECT_CAPTIVATE
  • EFFECT_CHANGE_TYPE_ON_ITEM
  • EFFECT_CHARGE
  • EFFECT_CHILLY_RECEPTION
  • EFFECT_CLANGOROUS_SOUL
  • EFFECT_COACHING
  • EFFECT_COIL
  • EFFECT_COLLISION_COURSE
  • EFFECT_CONFUSE
  • EFFECT_CONVERSION
  • EFFECT_CONVERSION_2
  • EFFECT_COPYCAT
  • EFFECT_CORROSIVE_GAS
  • EFFECT_COSMIC_POWER
  • EFFECT_COUNTER
  • EFFECT_COURT_CHANGE
  • EFFECT_CURSE
  • EFFECT_DARK_VOID
  • EFFECT_DECORATE
  • EFFECT_DEFENSE_CURL
  • EFFECT_DEFENSE_DOWN
  • EFFECT_DEFENSE_DOWN_2
  • EFFECT_DEFENSE_UP
  • EFFECT_DEFENSE_UP_2
  • EFFECT_DEFENSE_UP_3
  • EFFECT_DEFOG
  • EFFECT_DESTINY_BOND
  • EFFECT_DISABLE
  • EFFECT_DO_NOTHING
  • EFFECT_DOODLE
  • EFFECT_DOUBLE_POWER_ON_ARG_STATUS
  • EFFECT_DRAGON_CHEER
  • EFFECT_DRAGON_DANCE
  • EFFECT_DREAM_EATER
  • EFFECT_DYNAMAX_DOUBLE_DMG
  • EFFECT_EARTHQUAKE
  • EFFECT_ECHOED_VOICE
  • EFFECT_EERIE_SPELL
  • EFFECT_ELECTRIC_TERRAIN
  • EFFECT_ELECTRIFY
  • EFFECT_ELECTRO_BALL
  • EFFECT_EMBARGO
  • EFFECT_ENCORE
  • EFFECT_ENDEAVOR
  • EFFECT_ENDURE
  • EFFECT_ENTRAINMENT
  • EFFECT_ERUPTION
  • EFFECT_EVASION_DOWN
  • EFFECT_EVASION_DOWN_2
  • EFFECT_EVASION_UP
  • EFFECT_EVASION_UP_2
  • EFFECT_EXPANDING_FORCE
  • EFFECT_EXPLOSION
  • EFFECT_EXTREME_EVOBOOST
  • EFFECT_FACADE
  • EFFECT_FAIL_IF_NOT_ARG_TYPE
  • EFFECT_FAIRY_LOCK
  • EFFECT_FALSE_SWIPE
  • EFFECT_FELL_STINGER
  • EFFECT_FICKLE_BEAM
  • EFFECT_FILLET_AWAY
  • EFFECT_FINAL_GAMBIT
  • EFFECT_FIRST_TURN_ONLY
  • EFFECT_FIXED_DAMAGE_ARG
  • EFFECT_FLAIL
  • EFFECT_FLATTER
  • EFFECT_FLING
  • EFFECT_FLOWER_SHIELD
  • EFFECT_FOCUS_ENERGY
  • EFFECT_FOCUS_PUNCH
  • EFFECT_FOLLOW_ME
  • EFFECT_FORESIGHT
  • EFFECT_FOUL_PLAY
  • EFFECT_FREEZY_FROST
  • EFFECT_FRUSTRATION
  • EFFECT_FURY_CUTTER
  • EFFECT_FUSION_COMBO
  • EFFECT_FUTURE_SIGHT
  • EFFECT_GASTRO_ACID
  • EFFECT_GEAR_UP
  • EFFECT_GEOMANCY
  • EFFECT_GLAIVE_RUSH
  • EFFECT_GLITZY_GLOW
  • EFFECT_GRASSY_GLIDE
  • EFFECT_GRASSY_TERRAIN
  • EFFECT_GRAV_APPLE
  • EFFECT_GRAVITY
  • EFFECT_GROWTH
  • EFFECT_GRUDGE
  • EFFECT_GUARD_SPLIT
  • EFFECT_GUARD_SWAP
  • EFFECT_GYRO_BALL
  • EFFECT_HAIL
  • EFFECT_HAZE
  • EFFECT_HEAL_BELL
  • EFFECT_HEAL_BLOCK
  • EFFECT_HEAL_PULSE
  • EFFECT_HEALING_WISH
  • EFFECT_HEART_SWAP
  • EFFECT_HEAT_CRASH
  • EFFECT_HELPING_HAND
  • EFFECT_HIDDEN_POWER
  • EFFECT_HIT
  • EFFECT_HIT_ENEMY_HEAL_ALLY
  • EFFECT_HIT_ESCAPE
  • EFFECT_HIT_SET_REMOVE_TERRAIN
  • EFFECT_HIT_SWITCH_TARGET
  • EFFECT_HYDRO_STEAM
  • EFFECT_HYPERSPACE_FURY
  • EFFECT_IMPRISON
  • EFFECT_INGRAIN
  • EFFECT_INSTRUCT
  • EFFECT_ION_DELUGE
  • EFFECT_IVY_CUDGEL
  • EFFECT_JUNGLE_HEALING
  • EFFECT_KNOCK_OFF
  • EFFECT_LASER_FOCUS
  • EFFECT_LASH_OUT
  • EFFECT_LAST_RESORT
  • EFFECT_LAST_RESPECTS
  • EFFECT_LEECH_SEED
  • EFFECT_LEVEL_DAMAGE
  • EFFECT_LIGHT_SCREEN
  • EFFECT_LOCK_ON
  • EFFECT_LOW_KICK
  • EFFECT_LUCKY_CHANT
  • EFFECT_MAGIC_COAT
  • EFFECT_MAGIC_ROOM
  • EFFECT_MAGNET_RISE
  • EFFECT_MAGNETIC_FLUX
  • EFFECT_MAGNITUDE
  • EFFECT_MAT_BLOCK
  • EFFECT_MAX_HP_50_RECOIL
  • EFFECT_MAX_MOVE
  • EFFECT_ME_FIRST
  • EFFECT_MEAN_LOOK
  • EFFECT_MEMENTO
  • EFFECT_METAL_BURST
  • EFFECT_METRONOME
  • EFFECT_MIMIC
  • EFFECT_MIND_BLOWN
  • EFFECT_MINIMIZE
  • EFFECT_MIRACLE_EYE
  • EFFECT_MIRROR_COAT
  • EFFECT_MIRROR_MOVE
  • EFFECT_MIST
  • EFFECT_MISTY_TERRAIN
  • EFFECT_MOONLIGHT
  • EFFECT_MORNING_SUN
  • EFFECT_MUD_SPORT
  • EFFECT_MULTI_HIT
  • EFFECT_NATURAL_GIFT
  • EFFECT_NATURE_POWER
  • EFFECT_NIGHTMARE
  • EFFECT_NO_RETREAT
  • EFFECT_NOBLE_ROAR
  • EFFECT_OCTOLOCK
  • EFFECT_OHKO
  • EFFECT_PAIN_SPLIT
  • EFFECT_PARALYZE
  • EFFECT_PARTING_SHOT
  • EFFECT_PAYBACK
  • EFFECT_PERISH_SONG
  • EFFECT_PHOTON_GEYSER
  • EFFECT_PLACEHOLDER
  • EFFECT_PLASMA_FISTS
  • EFFECT_PLEDGE
  • EFFECT_POISON
  • EFFECT_POLTERGEIST
  • EFFECT_POPULATION_BOMB
  • EFFECT_POWDER
  • EFFECT_POWER_SPLIT
  • EFFECT_POWER_SWAP
  • EFFECT_POWER_TRICK
  • EFFECT_PRESENT
  • EFFECT_PROTECT
  • EFFECT_PSYBLADE
  • EFFECT_PSYCH_UP
  • EFFECT_PSYCHIC_TERRAIN
  • EFFECT_PSYCHO_SHIFT
  • EFFECT_PSYSHOCK
  • EFFECT_PSYWAVE
  • EFFECT_PUNISHMENT
  • EFFECT_PURIFY
  • EFFECT_PURSUIT
  • EFFECT_QUASH
  • EFFECT_QUIVER_DANCE
  • EFFECT_RAGE
  • EFFECT_RAGE_FIST
  • EFFECT_RAGING_BULL
  • EFFECT_RAIN_ALWAYS_HIT
  • EFFECT_RAIN_DANCE
  • EFFECT_RECOIL_HP_25
  • EFFECT_RECOIL_IF_MISS
  • EFFECT_RECYCLE
  • EFFECT_REFLECT
  • EFFECT_REFLECT_TYPE
  • EFFECT_REFRESH
  • EFFECT_RELIC_SONG
  • EFFECT_REST
  • EFFECT_RESTORE_HP
  • EFFECT_RETALIATE
  • EFFECT_RETURN
  • EFFECT_REVELATION_DANCE
  • EFFECT_REVENGE
  • EFFECT_REVIVAL_BLESSING
  • EFFECT_RISING_VOLTAGE
  • EFFECT_ROAR
  • EFFECT_ROLE_PLAY
  • EFFECT_ROLLOUT
  • EFFECT_ROOST
  • EFFECT_ROTOTILLER
  • EFFECT_ROUND
  • EFFECT_SAFEGUARD
  • EFFECT_SALT_CURE
  • EFFECT_SANDSTORM
  • EFFECT_SAPPY_SEED
  • EFFECT_SEMI_INVULNERABLE
  • EFFECT_SHED_TAIL
  • EFFECT_SHELL_SIDE_ARM
  • EFFECT_SHELL_SMASH
  • EFFECT_SHELL_TRAP
  • EFFECT_SHIFT_GEAR
  • EFFECT_SHORE_UP
  • EFFECT_SIMPLE_BEAM
  • EFFECT_SKETCH
  • EFFECT_SKILL_SWAP
  • EFFECT_SKY_DROP
  • EFFECT_SLEEP
  • EFFECT_SLEEP_TALK
  • EFFECT_SNATCH
  • EFFECT_SNIPE_SHOT
  • EFFECT_SNORE
  • EFFECT_SNOWSCAPE
  • EFFECT_SOAK
  • EFFECT_SOFTBOILED
  • EFFECT_SOLAR_BEAM
  • EFFECT_SPARKLY_SWIRL
  • EFFECT_SPECIAL_ATTACK_DOWN
  • EFFECT_SPECIAL_ATTACK_DOWN_2
  • EFFECT_SPECIAL_ATTACK_UP
  • EFFECT_SPECIAL_ATTACK_UP_2
  • EFFECT_SPECIAL_ATTACK_UP_3
  • EFFECT_SPECIAL_DEFENSE_DOWN
  • EFFECT_SPECIAL_DEFENSE_DOWN_2
  • EFFECT_SPECIAL_DEFENSE_UP
  • EFFECT_SPECIAL_DEFENSE_UP_2
  • EFFECT_SPEED_DOWN
  • EFFECT_SPEED_DOWN_2
  • EFFECT_SPEED_SWAP
  • EFFECT_SPEED_UP
  • EFFECT_SPEED_UP_2
  • EFFECT_SPIKES
  • EFFECT_SPIT_UP
  • EFFECT_SPITE
  • EFFECT_STEALTH_ROCK
  • EFFECT_STICKY_WEB
  • EFFECT_STOCKPILE
  • EFFECT_STOMPING_TANTRUM
  • EFFECT_STORED_POWER
  • EFFECT_STRENGTH_SAP
  • EFFECT_STUFF_CHEEKS
  • EFFECT_SUBSTITUTE
  • EFFECT_SUCKER_PUNCH
  • EFFECT_SUNNY_DAY
  • EFFECT_SUPER_EFFECTIVE_ON_ARG
  • EFFECT_SUPER_FANG
  • EFFECT_SWAGGER
  • EFFECT_SWALLOW
  • EFFECT_SYNCHRONOISE
  • EFFECT_SYNTHESIS
  • EFFECT_TAILWIND
  • EFFECT_TAKE_HEART
  • EFFECT_TAR_SHOT
  • EFFECT_TAUNT
  • EFFECT_TEATIME
  • EFFECT_TELEKINESIS
  • EFFECT_TELEPORT
  • EFFECT_TERA_BLAST,
  • EFFECT_TERA_STARSTORM,
  • EFFECT_TERRAIN_PULSE
  • EFFECT_THIRD_TYPE
  • EFFECT_THUNDER
  • EFFECT_TICKLE
  • EFFECT_TIDY_UP
  • EFFECT_TOPSY_TURVY
  • EFFECT_TORMENT
  • EFFECT_TOXIC
  • EFFECT_TOXIC_SPIKES
  • EFFECT_TOXIC_THREAD
  • EFFECT_TRANSFORM
  • EFFECT_TRICK
  • EFFECT_TRICK_ROOM
  • EFFECT_TRIPLE_KICK
  • EFFECT_TRUMP_CARD
  • EFFECT_TWO_TURNS_ATTACK
  • EFFECT_TWO_TYPED_MOVE
  • EFFECT_UPPER_HAND
  • EFFECT_UPROAR
  • EFFECT_VARY_POWER_BASED_ON_HP
  • EFFECT_VENOM_DRENCH
  • EFFECT_VICTORY_DANCE
  • EFFECT_WATER_SPORT
  • EFFECT_WEATHER_BALL
  • EFFECT_WILL_O_WISP
  • EFFECT_WISH
  • EFFECT_WONDER_ROOM
  • EFFECT_WORRY_SEED
  • EFFECT_YAWN
Secondary Effects
  • MOVE_EFFECT_POISON
  • MOVE_EFFECT_BURN
  • MOVE_EFFECT_FREEZE
  • MOVE_EFFECT_PARALYSIS
  • MOVE_EFFECT_THRASH
  • MOVE_EFFECT_FLINCH
  • MOVE_EFFECT_PAYDAY
  • MOVE_EFFECT_TRI_ATTACK
  • MOVE_EFFECT_WRAP
  • MOVE_EFFECT_ATK_MINUS_1
  • MOVE_EFFECT_DEF_MINUS_1
  • MOVE_EFFECT_SPD_MINUS_1
  • MOVE_EFFECT_SP_ATK_MINUS_1
  • MOVE_EFFECT_SP_DEF_MINUS_1
  • MOVE_EFFECT_ACC_MINUS_1
  • MOVE_EFFECT_EVS_MINUS_1
  • MOVE_EFFECT_CONFUSION
  • MOVE_EFFECT_RECHARGE
  • MOVE_EFFECT_STEAL_ITEM
  • MOVE_EFFECT_RAPID_SPIN
  • MOVE_EFFECT_ALL_STATS_UP
  • MOVE_EFFECT_SECRET_POWER
  • MOVE_EFFECT_CLEAR_SMOG
  • MOVE_EFFECT_SMACK_DOWN
  • MOVE_EFFECT_FLAME_BURST
  • MOVE_EFFECT_PREVENT_ESCAPE
  • MOVE_EFFECT_REMOVE_STATUS
  • MOVE_EFFECT_SPECTRAL_THIEF
  • MOVE_EFFECT_V_CREATE
  • MOVE_EFFECT_CORE_ENFORCER
  • MOVE_EFFECT_THROAT_CHOP
  • MOVE_EFFECT_INCINERATE
  • MOVE_EFFECT_BUG_BITE
  • MOVE_EFFECT_TRAP_BOTH
  • MOVE_EFFECT_SCALE_SHOT
  • MOVE_EFFECT_STEALTH_ROCK
  • MOVE_EFFECT_DIRE_CLAW
  • MOVE_EFFECT_SPIKES
Move Flags
  • recoil
  • alwaysCriticalHit
  • damagesAirborneDoubleDamage
  • minimizeDoubleDamage
  • damagesAirborne
  • ignoresProtect
Abilities
  • ABILITY_ADAPTABILITY
  • ABILITY_AERILATE
  • ABILITY_AFTERMATH
  • ABILITY_AIR_LOCK
  • ABILITY_ANALYTIC
  • ABILITY_ANGER_POINT
  • ABILITY_ANGER_SHELL
  • ABILITY_ANTICIPATION
  • ABILITY_ARENA_TRAP
  • ABILITY_ARMOR_TAIL
  • ABILITY_AROMA_VEIL
  • ABILITY_AS_ONE_ICE_RIDER
  • ABILITY_AS_ONE_SHADOW_RIDER
  • ABILITY_AURA_BREAK
  • ABILITY_BAD_DREAMS
  • ABILITY_BALL_FETCH
  • ABILITY_BATTERY
  • ABILITY_BATTLE_ARMOR
  • ABILITY_BATTLE_BOND
  • ABILITY_BEADS_OF_RUIN
  • ABILITY_BEAST_BOOST
  • ABILITY_BERSERK
  • ABILITY_BIG_PECKS
  • ABILITY_BLAZE
  • ABILITY_BULLETPROOF
  • ABILITY_CHEEK_POUCH
  • ABILITY_CHILLING_NEIGH
  • ABILITY_CHLOROPHYLL
  • ABILITY_CLEAR_BODY
  • ABILITY_CLOUD_NINE
  • ABILITY_COLOR_CHANGE
  • ABILITY_COMATOSE
  • ABILITY_COMMANDER
  • ABILITY_COMPETITIVE
  • ABILITY_COMPOUND_EYES
  • ABILITY_CONTRARY
  • ABILITY_CORROSION
  • ABILITY_COSTAR
  • ABILITY_COTTON_DOWN
  • ABILITY_CUD_CHEW
  • ABILITY_CURIOUS_MEDICINE
  • ABILITY_CURSED_BODY
  • ABILITY_CUTE_CHARM
  • ABILITY_DAMP
  • ABILITY_DANCER
  • ABILITY_DARK_AURA
  • ABILITY_DAUNTLESS_SHIELD
  • ABILITY_DAZZLING
  • ABILITY_DEFEATIST
  • ABILITY_DEFIANT
  • ABILITY_DELTA_STREAM
  • ABILITY_DESOLATE_LAND
  • ABILITY_DISGUISE
  • ABILITY_DOWNLOAD
  • ABILITY_DRAGONS_MAW
  • ABILITY_DRIZZLE
  • ABILITY_DROUGHT
  • ABILITY_DRY_SKIN
  • ABILITY_EARLY_BIRD
  • ABILITY_EARTH_EATER
  • ABILITY_EFFECT_SPORE
  • ABILITY_ELECTRIC_SURGE
  • ABILITY_ELECTROMORPHOSIS
  • ABILITY_EMBODY_ASPECT
  • ABILITY_EMERGENCY_EXIT
  • ABILITY_FAIRY_AURA
  • ABILITY_FILTER
  • ABILITY_FLAME_BODY
  • ABILITY_FLARE_BOOST
  • ABILITY_FLASH_FIRE
  • ABILITY_FLOWER_GIFT
  • ABILITY_FLOWER_VEIL
  • ABILITY_FLUFFY
  • ABILITY_FORECAST
  • ABILITY_FOREWARN
  • ABILITY_FRIEND_GUARD
  • ABILITY_FRISK
  • ABILITY_FULL_METAL_BODY
  • ABILITY_FUR_COAT
  • ABILITY_GALE_WINGS
  • ABILITY_GALVANIZE
  • ABILITY_GLUTTONY
  • ABILITY_GOOD_AS_GOLD
  • ABILITY_GOOEY
  • ABILITY_GORILLA_TACTICS
  • ABILITY_GRASS_PELT
  • ABILITY_GRASSY_SURGE
  • ABILITY_GRIM_NEIGH
  • ABILITY_GUARD_DOG
  • ABILITY_GULP_MISSILE
  • ABILITY_GUTS
  • ABILITY_HADRON_ENGINE
  • ABILITY_HARVEST
  • ABILITY_HEALER
  • ABILITY_HEATPROOF
  • ABILITY_HEAVY_METAL
  • ABILITY_HONEY_GATHER
  • ABILITY_HOSPITALITY
  • ABILITY_HUGE_POWER
  • ABILITY_HUNGER_SWITCH
  • ABILITY_HUSTLE
  • ABILITY_HYDRATION
  • ABILITY_HYPER_CUTTER
  • ABILITY_ICE_BODY
  • ABILITY_ICE_FACE
  • ABILITY_ICE_SCALES
  • ABILITY_ILLUMINATE
  • ABILITY_ILLUSION
  • ABILITY_IMMUNITY
  • ABILITY_IMPOSTER
  • ABILITY_INFILTRATOR
  • ABILITY_INNARDS_OUT
  • ABILITY_INNER_FOCUS
  • ABILITY_INSOMNIA
  • ABILITY_INTIMIDATE
  • ABILITY_INTREPID_SWORD
  • ABILITY_IRON_BARBS
  • ABILITY_IRON_FIST
  • ABILITY_JUSTIFIED
  • ABILITY_KEEN_EYE
  • ABILITY_KLUTZ
  • ABILITY_LEAF_GUARD
  • ABILITY_LEVITATE
  • ABILITY_LIBERO
  • ABILITY_LIGHT_METAL
  • ABILITY_LIGHTNING_ROD
  • ABILITY_LIMBER
  • ABILITY_LINGERING_AROMA
  • ABILITY_LIQUID_OOZE
  • ABILITY_LIQUID_VOICE
  • ABILITY_LONG_REACH
  • ABILITY_MAGIC_BOUNCE
  • ABILITY_MAGIC_GUARD
  • ABILITY_MAGICIAN
  • ABILITY_MAGMA_ARMOR
  • ABILITY_MAGNET_PULL
  • ABILITY_MARVEL_SCALE
  • ABILITY_MEGA_LAUNCHER
  • ABILITY_MERCILESS
  • ABILITY_MIMICRY
  • ABILITY_MINDS_EYE
  • ABILITY_MINUS
  • ABILITY_MIRROR_ARMOR
  • ABILITY_MISTY_SURGE
  • ABILITY_MOLD_BREAKER
  • ABILITY_MOODY
  • ABILITY_MOTOR_DRIVE
  • ABILITY_MOXIE
  • ABILITY_MULTISCALE
  • ABILITY_MULTITYPE
  • ABILITY_MUMMY
  • ABILITY_MYCELIUM_MIGHT
  • ABILITY_NATURAL_CURE
  • ABILITY_NEUROFORCE
  • ABILITY_NEUTRALIZING_GAS
  • ABILITY_NO_GUARD
  • ABILITY_NORMALIZE
  • ABILITY_OBLIVIOUS
  • ABILITY_OPPORTUNIST
  • ABILITY_ORICHALCUM_PULSE
  • ABILITY_OVERCOAT
  • ABILITY_OVERGROW
  • ABILITY_OWN_TEMPO
  • ABILITY_PARENTAL_BOND
  • ABILITY_PASTEL_VEIL
  • ABILITY_PERISH_BODY
  • ABILITY_PICKPOCKET
  • ABILITY_PICKUP
  • ABILITY_PIXILATE
  • ABILITY_PLUS
  • ABILITY_POISON_HEAL
  • ABILITY_POISON_POINT
  • ABILITY_POISON_PUPPETEER
  • ABILITY_POISON_TOUCH
  • ABILITY_POWER_CONSTRUCT
  • ABILITY_POWER_OF_ALCHEMY
  • ABILITY_POWER_SPOT
  • ABILITY_PRANKSTER
  • ABILITY_PRESSURE
  • ABILITY_PRIMORDIAL_SEA
  • ABILITY_PRISM_ARMOR
  • ABILITY_PROPELLER_TAIL
  • ABILITY_PROTEAN
  • ABILITY_PROTOSYNTHESIS
  • ABILITY_PSYCHIC_SURGE
  • ABILITY_PUNK_ROCK
  • ABILITY_PURE_POWER
  • ABILITY_PURIFYING_SALT
  • ABILITY_QUARK_DRIVE
  • ABILITY_QUEENLY_MAJESTY
  • ABILITY_QUICK_DRAW
  • ABILITY_QUICK_FEET
  • ABILITY_RAIN_DISH
  • ABILITY_RATTLED
  • ABILITY_RECEIVER
  • ABILITY_RECKLESS
  • ABILITY_REFRIGERATE
  • ABILITY_REGENERATOR
  • ABILITY_RIPEN
  • ABILITY_RIVALRY
  • ABILITY_RKS_SYSTEM
  • ABILITY_ROCK_HEAD
  • ABILITY_ROCKY_PAYLOAD
  • ABILITY_ROUGH_SKIN
  • ABILITY_RUN_AWAY
  • ABILITY_SAND_FORCE
  • ABILITY_SAND_RUSH
  • ABILITY_SAND_SPIT
  • ABILITY_SAND_STREAM
  • ABILITY_SAND_VEIL
  • ABILITY_SAP_SIPPER
  • ABILITY_SCHOOLING
  • ABILITY_SCRAPPY
  • ABILITY_SCREEN_CLEANER
  • ABILITY_SEED_SOWER
  • ABILITY_SERENE_GRACE
  • ABILITY_SHADOW_SHIELD
  • ABILITY_SHADOW_TAG
  • ABILITY_SHARPNESS
  • ABILITY_SHED_SKIN
  • ABILITY_SHEER_FORCE
  • ABILITY_SHELL_ARMOR
  • ABILITY_SHIELD_DUST
  • ABILITY_SHIELDS_DOWN
  • ABILITY_SIMPLE
  • ABILITY_SKILL_LINK
  • ABILITY_SLOW_START
  • ABILITY_SLUSH_RUSH
  • ABILITY_SNIPER
  • ABILITY_SNOW_CLOAK
  • ABILITY_SNOW_WARNING
  • ABILITY_SOLAR_POWER
  • ABILITY_SOLID_ROCK
  • ABILITY_SOUL_HEART
  • ABILITY_SOUNDPROOF
  • ABILITY_SPEED_BOOST
  • ABILITY_STAKEOUT
  • ABILITY_STALL
  • ABILITY_STALWART
  • ABILITY_STAMINA
  • ABILITY_STANCE_CHANGE
  • ABILITY_STATIC
  • ABILITY_STEADFAST
  • ABILITY_STEAM_ENGINE
  • ABILITY_STEELWORKER
  • ABILITY_STEELY_SPIRIT
  • ABILITY_STENCH
  • ABILITY_STICKY_HOLD
  • ABILITY_STORM_DRAIN
  • ABILITY_STRONG_JAW
  • ABILITY_STURDY
  • ABILITY_SUCTION_CUPS
  • ABILITY_SUPER_LUCK
  • ABILITY_SUPERSWEET_SYRUP
  • ABILITY_SUPREME_OVERLORD
  • ABILITY_SURGE_SURFER
  • ABILITY_SWARM
  • ABILITY_SWEET_VEIL
  • ABILITY_SWIFT_SWIM
  • ABILITY_SWORD_OF_RUIN
  • ABILITY_SYMBIOSIS
  • ABILITY_SYNCHRONIZE
  • ABILITY_TABLETS_OF_RUIN
  • ABILITY_TANGLED_FEET
  • ABILITY_TANGLING_HAIR
  • ABILITY_TECHNICIAN
  • ABILITY_TELEPATHY
  • ABILITY_TERA_SHELL
  • ABILITY_TERA_SHIFT
  • ABILITY_TERAFORM_ZERO
  • ABILITY_TERAVOLT
  • ABILITY_THERMAL_EXCHANGE
  • ABILITY_THICK_FAT
  • ABILITY_TINTED_LENS
  • ABILITY_TORRENT
  • ABILITY_TOUGH_CLAWS
  • ABILITY_TOXIC_BOOST
  • ABILITY_TOXIC_CHAIN
  • ABILITY_TOXIC_DEBRIS
  • ABILITY_TRACE
  • ABILITY_TRANSISTOR
  • ABILITY_TRIAGE
  • ABILITY_TRUANT
  • ABILITY_TURBOBLAZE
  • ABILITY_UNAWARE
  • ABILITY_UNBURDEN
  • ABILITY_UNNERVE
  • ABILITY_UNSEEN_FIST
  • ABILITY_VESSEL_OF_RUIN
  • ABILITY_VICTORY_STAR
  • ABILITY_VITAL_SPIRIT
  • ABILITY_VOLT_ABSORB
  • ABILITY_WANDERING_SPIRIT
  • ABILITY_WATER_ABSORB
  • ABILITY_WATER_BUBBLE
  • ABILITY_WATER_COMPACTION
  • ABILITY_WATER_VEIL
  • ABILITY_WEAK_ARMOR
  • ABILITY_WELL_BAKED_BODY
  • ABILITY_WHITE_SMOKE
  • ABILITY_WIMP_OUT
  • ABILITY_WIND_POWER
  • ABILITY_WIND_RIDER
  • ABILITY_WONDER_GUARD
  • ABILITY_WONDER_SKIN
  • ABILITY_ZEN_MODE
  • ABILITY_ZERO_TO_HERO
Hold effects
  • HOLD_EFFECT_ABILITY_SHIELD
  • HOLD_EFFECT_ABSORB_BULB
  • HOLD_EFFECT_ADAMANT_ORB
  • HOLD_EFFECT_ADRENALINE_ORB
  • HOLD_EFFECT_AIR_BALLOON
  • HOLD_EFFECT_ASSAULT_VEST
  • HOLD_EFFECT_ATTACK_UP
  • HOLD_EFFECT_BERSERK_GENE
  • HOLD_EFFECT_BIG_ROOT
  • HOLD_EFFECT_BINDING_BAND
  • HOLD_EFFECT_BLACK_SLUDGE
  • HOLD_EFFECT_BLUNDER_POLICY
  • HOLD_EFFECT_BOOSTER_ENERGY
  • HOLD_EFFECT_BUG_POWER
  • HOLD_EFFECT_CAN_ALWAYS_RUN
  • HOLD_EFFECT_CELL_BATTERY
  • HOLD_EFFECT_CHOICE_BAND
  • HOLD_EFFECT_CHOICE_SCARF
  • HOLD_EFFECT_CHOICE_SPECS
  • HOLD_EFFECT_CLEAR_AMULET
  • HOLD_EFFECT_CONFUSE_BITTER
  • HOLD_EFFECT_CONFUSE_DRY
  • HOLD_EFFECT_CONFUSE_SOUR
  • HOLD_EFFECT_CONFUSE_SPICY
  • HOLD_EFFECT_CONFUSE_SWEET
  • HOLD_EFFECT_COVERT_CLOAK
  • HOLD_EFFECT_CRITICAL_UP
  • HOLD_EFFECT_CURE_BRN
  • HOLD_EFFECT_CURE_CONFUSION
  • HOLD_EFFECT_CURE_FRZ
  • HOLD_EFFECT_CURE_PAR
  • HOLD_EFFECT_CURE_PSN
  • HOLD_EFFECT_CURE_SLP
  • HOLD_EFFECT_CURE_STATUS
  • HOLD_EFFECT_CUSTAP_BERRY
  • HOLD_EFFECT_DAMP_ROCK
  • HOLD_EFFECT_DARK_POWER
  • HOLD_EFFECT_DEEP_SEA_SCALE
  • HOLD_EFFECT_DEEP_SEA_TOOTH
  • HOLD_EFFECT_DEFENSE_UP
  • HOLD_EFFECT_DESTINY_KNOT
  • HOLD_EFFECT_DOUBLE_PRIZE
  • HOLD_EFFECT_DRAGON_POWER
  • HOLD_EFFECT_DRAGON_SCALE
  • HOLD_EFFECT_DRIVE
  • HOLD_EFFECT_EJECT_BUTTON
  • HOLD_EFFECT_EJECT_PACK
  • HOLD_EFFECT_ELECTRIC_POWER
  • HOLD_EFFECT_ENIGMA_BERRY
  • HOLD_EFFECT_EVASION_UP
  • HOLD_EFFECT_EVIOLITE
  • HOLD_EFFECT_EXP_SHARE
  • HOLD_EFFECT_EXPERT_BELT
  • HOLD_EFFECT_FAIRY_POWER
  • HOLD_EFFECT_FIGHTING_POWER
  • HOLD_EFFECT_FIRE_POWER
  • HOLD_EFFECT_FLAME_ORB
  • HOLD_EFFECT_FLINCH
  • HOLD_EFFECT_FLOAT_STONE
  • HOLD_EFFECT_FLYING_POWER
  • HOLD_EFFECT_FOCUS_BAND
  • HOLD_EFFECT_FOCUS_SASH
  • HOLD_EFFECT_FRIENDSHIP_UP
  • HOLD_EFFECT_GEMS
  • HOLD_EFFECT_GHOST_POWER
  • HOLD_EFFECT_GRASS_POWER
  • HOLD_EFFECT_GRIP_CLAW
  • HOLD_EFFECT_GRISEOUS_ORB
  • HOLD_EFFECT_GROUND_POWER
  • HOLD_EFFECT_HEAT_ROCK
  • HOLD_EFFECT_HEAVY_DUTY_BOOTS
  • HOLD_EFFECT_ICE_POWER
  • HOLD_EFFECT_ICY_ROCK
  • HOLD_EFFECT_IRON_BALL
  • HOLD_EFFECT_JABOCA_BERRY
  • HOLD_EFFECT_KEE_BERRY
  • HOLD_EFFECT_LAGGING_TAIL
  • HOLD_EFFECT_LEEK
  • HOLD_EFFECT_LEFTOVERS
  • HOLD_EFFECT_LIFE_ORB
  • HOLD_EFFECT_LIGHT_BALL
  • HOLD_EFFECT_LIGHT_CLAY
  • HOLD_EFFECT_LOADED_DICE
  • HOLD_EFFECT_LUCKY_EGG
  • HOLD_EFFECT_LUCKY_PUNCH
  • HOLD_EFFECT_LUMINOUS_MOSS
  • HOLD_EFFECT_LUSTROUS_ORB
  • HOLD_EFFECT_MACHO_BRACE
  • HOLD_EFFECT_MARANGA_BERRY
  • HOLD_EFFECT_MEGA_STONE
  • HOLD_EFFECT_MEMORY
  • HOLD_EFFECT_MENTAL_HERB
  • HOLD_EFFECT_METAL_POWDER
  • HOLD_EFFECT_METRONOME
  • HOLD_EFFECT_MICLE_BERRY
  • HOLD_EFFECT_MIRROR_HERB
  • HOLD_EFFECT_MUSCLE_BAND
  • HOLD_EFFECT_NORMAL_POWER
  • HOLD_EFFECT_PLATE
  • HOLD_EFFECT_POISON_POWER
  • HOLD_EFFECT_POWER_HERB
  • HOLD_EFFECT_POWER_ITEM
  • HOLD_EFFECT_PREVENT_EVOLVE
  • HOLD_EFFECT_PRIMAL_ORB
  • HOLD_EFFECT_PROTECTIVE_PADS
  • HOLD_EFFECT_PSYCHIC_POWER
  • HOLD_EFFECT_PUNCHING_GLOVE
  • HOLD_EFFECT_QUICK_CLAW
  • HOLD_EFFECT_QUICK_POWDER
  • HOLD_EFFECT_RANDOM_STAT_UP
  • HOLD_EFFECT_RED_CARD
  • HOLD_EFFECT_REPEL
  • HOLD_EFFECT_RESIST_BERRY
  • HOLD_EFFECT_RESTORE_HP
  • HOLD_EFFECT_RESTORE_PCT_HP
  • HOLD_EFFECT_RESTORE_PP
  • HOLD_EFFECT_RESTORE_STATS
  • HOLD_EFFECT_RING_TARGET
  • HOLD_EFFECT_ROCK_POWER
  • HOLD_EFFECT_ROCKY_HELMET
  • HOLD_EFFECT_ROOM_SERVICE
  • HOLD_EFFECT_ROWAP_BERRY
  • HOLD_EFFECT_SAFETY_GOGGLES
  • HOLD_EFFECT_SCOPE_LENS
  • HOLD_EFFECT_SEEDS
  • HOLD_EFFECT_SHED_SHELL
  • HOLD_EFFECT_SHELL_BELL
  • HOLD_EFFECT_SMOOTH_ROCK
  • HOLD_EFFECT_SNOWBALL
  • HOLD_EFFECT_SOUL_DEW
  • HOLD_EFFECT_SP_ATTACK_UP
  • HOLD_EFFECT_SP_DEFENSE_UP
  • HOLD_EFFECT_SPEED_UP
  • HOLD_EFFECT_STEEL_POWER
  • HOLD_EFFECT_STICKY_BARB
  • HOLD_EFFECT_TERRAIN_EXTENDER
  • HOLD_EFFECT_THICK_CLUB
  • HOLD_EFFECT_THROAT_SPRAY
  • HOLD_EFFECT_TOXIC_ORB
  • HOLD_EFFECT_UPGRADE
  • HOLD_EFFECT_UTILITY_UMBRELLA
  • HOLD_EFFECT_WATER_POWER
  • HOLD_EFFECT_WEAKNESS_POLICY
  • HOLD_EFFECT_WIDE_LENS
  • HOLD_EFFECT_WISE_GLASSES
  • HOLD_EFFECT_Z_CRYSTAL
  • HOLD_EFFECT_ZOOM_LENS
Other Mechanics
  • Accuracy
  • Priority
  • Critical Hits
  • Gen5+ Damage Formula
  • Status1s
  • Status3s
  • Weather
    • Rain
    • Sunlight
    • Sandstorm
    • Hail
    • Snow
    • Primal Weather
    • Strong Winds
  • Mega Evolution
    • Primal Reversion
    • Ultra Burst
  • Z-moves
    • Status Z-Effects
      • Z_EFFECT_NONE
      • Z_EFFECT_RESET_STATS
      • Z_EFFECT_ALL_STATS_UP_1
      • Z_EFFECT_BOOST_CRITS
      • Z_EFFECT_FOLLOW_ME
      • Z_EFFECT_CURSE
      • Z_EFFECT_RECOVER_HP
      • Z_EFFECT_RESTORE_REPLACEMENT_HP
      • Z_EFFECT_ATK_UP_1
      • Z_EFFECT_DEF_UP_1
      • Z_EFFECT_SPD_UP_1
      • Z_EFFECT_SPATK_UP_1
      • Z_EFFECT_SPDEF_UP_1
      • Z_EFFECT_ACC_UP_1
      • Z_EFFECT_EVSN_UP_1
      • Z_EFFECT_ATK_UP_2
      • Z_EFFECT_DEF_UP_2
      • Z_EFFECT_SPD_UP_2
      • Z_EFFECT_SPATK_UP_2
      • Z_EFFECT_SPDEF_UP_2
      • Z_EFFECT_ACC_UP_2
      • Z_EFFECT_EVSN_UP_2
      • Z_EFFECT_ATK_UP_3
      • Z_EFFECT_DEF_UP_3
      • Z_EFFECT_SPD_UP_3
      • Z_EFFECT_SPATK_UP_3
      • Z_EFFECT_SPDEF_UP_3
      • Z_EFFECT_ACC_UP_3
      • Z_EFFECT_EVSN_UP_3
  • Grass-type Powder immunity

Updated as of May 5th 2024

@mrgriffin mrgriffin self-assigned this Feb 20, 2023
@mrgriffin mrgriffin added category: battle-mechanic Pertains to battle mechanics category: move effect Pertains to move effects category: items Pertains to items category: ability Pertains to abilities category: battle-tests Related to the automated test environment labels Feb 20, 2023
@AsparagusEduardo AsparagusEduardo pinned this issue Feb 20, 2023
@AsparagusEduardo
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May 5th 2024 update:

  • Move Effects: 114/350 (33%)
  • Secondary Effects: 15/38 (39%)
  • Abilities: 118/307 (38%)
  • Hold Effects: 39/147 (27%)
  • Z-Status Move Effects: 0/29 (0%)
  • Other Mechanics: 15/16 (94%)

Total: 301/887 (34%)

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category: ability Pertains to abilities category: battle-mechanic Pertains to battle mechanics category: battle-tests Related to the automated test environment category: items Pertains to items category: move effect Pertains to move effects
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