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Added SHADER_LIBRARY_SHADER_PRESET_BITMAP_TEXT
However, the bitmap text rendering is hard coded for now. We would need to add more support the V3D shader language to make bitmap font rendering customizable. Also, we're currently not using the screen projection matrix so the bitmap text might not scale correctly.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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