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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Enigma", "Enigma.csproj", "{125D44EE-648C-4A3B-B092-F19D66B73351}" | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EnigmaGUI", "EnigmaGUI\EnigmaGUI.csproj", "{90422A7F-25DD-4551-BC05-8BC6ACDF22EC}" | ||
EndProject | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Enigma", "Enigma\Enigma.csproj", "{125D44EE-648C-4A3B-B092-F19D66B73351}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{90422A7F-25DD-4551-BC05-8BC6ACDF22EC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{90422A7F-25DD-4551-BC05-8BC6ACDF22EC}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{90422A7F-25DD-4551-BC05-8BC6ACDF22EC}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{90422A7F-25DD-4551-BC05-8BC6ACDF22EC}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{125D44EE-648C-4A3B-B092-F19D66B73351}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{125D44EE-648C-4A3B-B092-F19D66B73351}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{125D44EE-648C-4A3B-B092-F19D66B73351}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{125D44EE-648C-4A3B-B092-F19D66B73351}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(NestedProjects) = preSolution | ||
EndGlobalSection | ||
EndGlobal |
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namespace Enigma | ||
namespace Enigma | ||
{ | ||
/// <summary> | ||
/// Enigma machine | ||
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{90422A7F-25DD-4551-BC05-8BC6ACDF22EC}</ProjectGuid> | ||
<OutputType>Exe</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>EnigmaGUI</RootNamespace> | ||
<AssemblyName>EnigmaGUI</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="atk-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f"> | ||
<HintPath>..\..\..\..\..\usr\lib\mono\gac\atk-sharp\2.12.0.0__35e10195dab3c99f\atk-sharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="gdk-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f"> | ||
<HintPath>..\..\..\..\..\usr\lib\mono\gac\gdk-sharp\2.12.0.0__35e10195dab3c99f\gdk-sharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="glade-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f"> | ||
<HintPath>..\..\..\..\..\usr\lib\mono\gac\glade-sharp\2.12.0.0__35e10195dab3c99f\glade-sharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="glib-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f"> | ||
<HintPath>..\..\..\..\..\usr\lib\mono\gac\glib-sharp\2.12.0.0__35e10195dab3c99f\glib-sharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="gtk-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f"> | ||
<HintPath>..\..\..\..\..\usr\lib\mono\gac\gtk-sharp\2.12.0.0__35e10195dab3c99f\gtk-sharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Mono.Posix" /> | ||
<Reference Include="pango-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f"> | ||
<HintPath>..\..\..\..\..\usr\lib\mono\gac\pango-sharp\2.12.0.0__35e10195dab3c99f\pango-sharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="gtk-gui\generated.cs" /> | ||
<Compile Include="gtk-gui\MainWindow.cs" /> | ||
<Compile Include="MainWindow.cs" /> | ||
<Compile Include="Program.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\Enigma\Enigma.csproj"> | ||
<Project>{125d44ee-648c-4a3b-b092-f19d66b73351}</Project> | ||
<Name>Enigma</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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using System; | ||
using System.Linq; | ||
using Enigma; | ||
using Gtk; | ||
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public partial class MainWindow : Gtk.Window | ||
{ | ||
public MainWindow() : base(Gtk.WindowType.Toplevel) | ||
{ | ||
Build(); | ||
} | ||
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private void OnDeleteEvent(object sender, DeleteEventArgs a) | ||
{ | ||
Application.Quit(); | ||
a.RetVal = true; | ||
} | ||
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private static Rotor _rotor1; | ||
private static Rotor _rotor2; | ||
private static Rotor _rotor3; | ||
private static Rotor _rotor4; | ||
private static Rotor _rotor5; | ||
private static Rotor _rotor6; | ||
private static Rotor _rotor7; | ||
private static Rotor _rotor8; | ||
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private static Reflector _reflectorB; | ||
private static Reflector _reflectorC; | ||
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private static Plugboard _plugboard; | ||
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/// <summary> | ||
/// Creates Enigma motors | ||
/// </summary> | ||
private static void BuildRotors() | ||
{ | ||
// Rotor 1 | ||
int[] rotor1Cipher = { 4, 10, 12, 5, 11, 6, 3, 16, 21, 25, 13, 19, 14, 22, 24, 7, 23, 20, 18, 15, 0, 8, 1, 17, 2, 9 }; | ||
int[] rotor1Notches = { 16 }; | ||
_rotor1 = new Rotor(rotor1Cipher, rotor1Notches); | ||
// Rotor 2 | ||
int[] rotor2Cipher = { 0, 9, 3, 10, 18, 8, 17, 20, 23, 1, 11, 7, 22, 19, 12, 2, 16, 6, 25, 13, 15, 24, 5, 21, 14, 4 }; | ||
int[] rotor2Notches = { 4 }; | ||
_rotor2 = new Rotor(rotor2Cipher, rotor2Notches); | ||
// Rotor 3 | ||
int[] rotor3Cipher = { 1, 3, 5, 7, 9, 11, 2, 15, 17, 19, 23, 21, 25, 13, 24, 4, 8, 22, 6, 0, 10, 12, 20, 18, 16, 14 }; | ||
int[] rotor3Notches = { 21 }; | ||
_rotor3 = new Rotor(rotor3Cipher, rotor3Notches); | ||
// Rotor 4 | ||
int[] rotor4Cipher = { 4, 18, 14, 21, 15, 25, 9, 0, 24, 16, 20, 8, 17, 7, 23, 11, 13, 5, 19, 6, 10, 3, 2, 12, 22, 1 }; | ||
int[] rotor4Notches = { 9 }; | ||
_rotor4 = new Rotor(rotor4Cipher, rotor4Notches); | ||
// Rotor 5 | ||
int[] rotor5Cipher = { 21, 25, 1, 17, 6, 8, 19, 24, 20, 15, 18, 3, 13, 7, 11, 23, 0, 22, 12, 9, 16, 14, 5, 4, 2, 10 }; | ||
int[] rotor5Notches = { 12, 25 }; | ||
_rotor5 = new Rotor(rotor5Cipher, rotor5Notches); | ||
// Rotor 6 | ||
int[] rotor6Cipher = { 9, 15, 6, 21, 14, 20, 12, 5, 24, 16, 1, 4, 13, 7, 25, 17, 3, 10, 0, 18, 23, 11, 8, 2, 19, 22 }; | ||
int[] rotor6Notches = { 12, 25 }; | ||
_rotor6 = new Rotor(rotor6Cipher, rotor6Notches); | ||
// Rotor 7 | ||
int[] rotor7Cipher = { 13, 25, 9, 7, 6, 17, 2, 23, 12, 24, 18, 22, 1, 14, 20, 5, 0, 8, 21, 11, 15, 4, 10, 16, 3, 19 }; | ||
int[] rotor7Notches = { 12, 25 }; | ||
_rotor7 = new Rotor(rotor7Cipher, rotor7Notches); | ||
// Rotor 8 | ||
int[] rotor8Cipher = { 5, 10, 16, 7, 19, 11, 23, 14, 2, 1, 9, 18, 15, 3, 25, 17, 0, 12, 4, 22, 13, 8, 20, 24, 6, 21 }; | ||
int[] rotor8Notches = { 12, 25 }; | ||
_rotor8 = new Rotor(rotor8Cipher, rotor8Notches); | ||
} | ||
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/// <summary> | ||
/// Creates enigma Reflectors | ||
/// </summary> | ||
private static void BuildReflectors() | ||
{ | ||
int[] cipherB = { 24, 17, 20, 7, 16, 18, 11, 3, 15, 23, 13, 6, 14, 10, 12, 8, 4, 1, 5, 25, 2, 22, 21, 9, 0, 19 }; | ||
_reflectorB = new Reflector(cipherB); | ||
int[] cipherC = { 5, 21, 15, 9, 8, 0, 14, 24, 4, 3, 17, 25, 23, 22, 6, 2, 19, 10, 20, 16, 18, 1, 13, 12, 7, 11 }; | ||
_reflectorC = new Reflector(cipherC); | ||
} | ||
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/// <summary> | ||
/// Creates Engima plugboard from cipher. | ||
/// </summary> | ||
/// <param name="cipher">Cipher that defines plugboard connections.</param> | ||
private static void BuildPlugboard(int[] cipher = null) | ||
{ | ||
int[] defaultCipher = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 }; | ||
_plugboard = new Plugboard(cipher ?? defaultCipher); | ||
} | ||
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/// <summary> | ||
/// Assigns motor with given code. | ||
/// Valid values: 'I', 'II', 'III', 'IV', 'V', 'VI', 'VII', 'VIII'. | ||
/// </summary> | ||
/// <param name="code">Rotor code.</param> | ||
/// <returns>Rotor with given code.</returns> | ||
private static Rotor AssignRotor(string code) | ||
{ | ||
switch (code) | ||
{ | ||
case "I": | ||
return _rotor1; | ||
case "II": | ||
return _rotor2; | ||
case "III": | ||
return _rotor3; | ||
case "IV": | ||
return _rotor4; | ||
case "V": | ||
return _rotor5; | ||
case "VI": | ||
return _rotor6; | ||
case "VII": | ||
return _rotor7; | ||
case "VIII": | ||
return _rotor8; | ||
default: | ||
return null; | ||
} | ||
} | ||
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/// <summary> | ||
/// Assigns reflector with given code. | ||
/// Valid values: 'B', 'C' | ||
/// </summary> | ||
/// <param name="code">Reflector code.</param> | ||
/// <returns>Reflector with given code.</returns> | ||
private static Reflector AssignReflector(String code) | ||
{ | ||
switch (code) | ||
{ | ||
case "-B-": | ||
return _reflectorB; | ||
case "-C-": | ||
return _reflectorC; | ||
default: | ||
return null; | ||
} | ||
} | ||
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/// <summary> | ||
/// Builds plugboard cipher from given string. | ||
/// </summary> | ||
/// <param name="code">String value of cipher.</param> | ||
/// <returns>Array value of cipher.</returns> | ||
private static int[] BuildPlugboardCipher(String code) | ||
{ | ||
var cipher = new int[code.Length]; | ||
for (var i = 0; i < code.Length; i++) | ||
{ | ||
cipher[i] = code[i] - 'A'; | ||
} | ||
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return cipher; | ||
} | ||
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protected void SelectPlugboard(object sender, EventArgs e) | ||
{ | ||
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var value = ((ComboBox)sender).Name; | ||
var key = ((ComboBox)sender).ActiveText; | ||
foreach (var box in plugboard_table) | ||
{ | ||
if (box is ComboBox) | ||
{ | ||
var combo = box as ComboBox; | ||
if (combo.Name == key) | ||
{ | ||
combo.Active = value[0] - 'A'; | ||
} | ||
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} | ||
} | ||
} | ||
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protected string GetPlugboardString() | ||
{ | ||
ComboBox[] boxes = { A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z }; | ||
return boxes.Aggregate("", (current, box) => current + (box.ActiveText ?? box.Name)); | ||
} | ||
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protected void ButtonClick(object sender, EventArgs e) | ||
{ | ||
BuildRotors(); | ||
var left = AssignRotor(rotorLeftType.ActiveText); | ||
var center = AssignRotor(rotorCenterType.ActiveText); | ||
var right = AssignRotor(rotorRightType.ActiveText); | ||
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BuildReflectors(); | ||
var reflector = AssignReflector(reflectorType.ActiveText); | ||
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var plugboardCipher = BuildPlugboardCipher(GetPlugboardString()); | ||
BuildPlugboard(plugboardCipher); | ||
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var posRef = reflectorPosition.Active; | ||
var posLeft = rotorLeftPosotion.Active; | ||
var posCenter = rotorCenterPosition.Active; | ||
var posRight = rotorRightPosition.Active; | ||
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var machine = new Enigma.Enigma(_plugboard, left, center, right, reflector); | ||
machine.SetPositions(posRef, posLeft, posCenter, posRight); | ||
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var message = inputText.Buffer.Text; | ||
var messageLetters = ""; | ||
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foreach (var ch in message) | ||
{ | ||
if (char.IsUpper(ch)) | ||
{ | ||
messageLetters += ch; | ||
} | ||
else if (char.IsLower(ch)) | ||
{ | ||
messageLetters += char.ToUpper(ch); | ||
} | ||
} | ||
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var res = messageLetters.Aggregate("", (current, t) => current + (char) (machine.Convert(t - 'A') + 'A')); | ||
outputText.Buffer.Text = res; | ||
} | ||
} |
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